View Poll Results: Which of the following should be added? (can choose more than one, BE HONEST)

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  • Bomb changes

    52 33.12%
  • Spring Trap changes

    36 22.93%
  • Air bomb changes

    38 24.20%
  • Seeking air mine changes

    41 26.11%
  • Giant bomb changes

    35 22.29%
  • Telsa changes

    40 25.48%
  • New Giant Spring Trap

    52 33.12%
  • New Fake Buildings

    38 24.20%
  • All of the above

    34 21.66%
  • None of the above

    21 13.38%
Multiple Choice Poll.
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Thread: [Massive trap update:] New traps, changes to current traps, and more!

  1. #11
    twister's Avatar
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    You have some great ideas in there.

    Traps are one area that has not had a lot of change/growth since the initial game came out. There have been some minor things added here and there, but not a lot that was revolutionary.

    I anticipate that to change somewhat before too long.

    Keep the ideas coming!

  2. #12
    Super Member kids160's Avatar
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    Love all you ideas! Though fake buildings are in the sticky. Also how much would the fake building cost and would they last forever like hidden teslas?
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  3. #13
    Super Member bobbychan193's Avatar
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    Quote Originally Posted by twister View Post
    You have some great ideas in there.

    Traps are one area that has not had a lot of change/growth since the initial game came out. There have been some minor things added here and there, but not a lot that was revolutionary.

    I anticipate that to change somewhat before too long.

    Keep the ideas coming!
    Wow... a comment from a mod! Thanks for your support!

    Quote Originally Posted by kids160 View Post
    Love all you ideas! Though fake buildings are in the sticky. Also how much would the fake building cost and would they last forever like hidden teslas?
    Thanks for your support!

    Do you mean this?

    * Disguise traps as random building/obstacle/decoration

    This isn't quite the same thing. Fake buildings are not disguised traps; instead, they are just buildings that can intimidate attackers and attrack enemy troops (good for funneling / distracting goblins, giants, etc.).

    They have to be re-purchased and are one-time use only (to allow players to have different building imitated).

    Copy of what I said before: They would have to be rebought, like other traps. The cost is dependable on the type of the building (e.g. hero altar would cost DE, but a small amount; gold storage would cost a small amount of elixir, but it can be at any level in appearance).


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  4. #14
    Super Member Dagunner's Avatar
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    The traps are

    I find the traps are fine (maybe 1 or 2 improvements needed), but what be better be to make them permanent at a higher cost.
    One idea is to make them a thing rechargeable with resources. For example: a seeking airmine costs 6000 de(10x the usual cost) and has 10 uses, then it is permanent but every time it blows up it costs a use (can still only happen once in a raid) then for 300 each you can refill them. So it's like a Xbow or inferno. this would work with all traps and cost by their respective costs and resource. That way you'd only have to refill occasionally and not have to replace every time which is just a bother.

    also stacking bombs could apply, that be useful. And springs are good enough as they are.

    so essentially traps turn into trap deployers, which can last for a limited amount of uses before being refilled (or not needing it at all)

  5. #15
    Pro Member Ghj1998's Avatar
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    Great Ideas. Keep it up.

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  6. #16
    Centennial Club cocohawk's Avatar
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    I like it

    All the ideas are exceptional except for the fake building one. I think it would be too Overpowered.
    How could they invent such an addicting game?

  7. #17
    Super Member bobbychan193's Avatar
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    Quote Originally Posted by Dagunner View Post
    I find the traps are fine (maybe 1 or 2 improvements needed), but what be better be to make them permanent at a higher cost.
    One idea is to make them a thing rechargeable with resources. For example: a seeking airmine costs 6000 de(10x the usual cost) and has 10 uses, then it is permanent but every time it blows up it costs a use (can still only happen once in a raid) then for 300 each you can refill them. So it's like a Xbow or inferno. this would work with all traps and cost by their respective costs and resource. That way you'd only have to refill occasionally and not have to replace every time which is just a bother.

    also stacking bombs could apply, that be useful. And springs are good enough as they are.

    so essentially traps turn into trap deployers, which can last for a limited amount of uses before being refilled (or not needing it at all)
    The reason why traps have to manually bought is to encourage players to be more active, and I'm fine with that. Upgrading walls is a much bigger bother than replacing your traps. Your idea is not bad, but I think that having a trap deployer wouldn't really make much sense, as (for balance) it only deploys one trap per attack (I'd rather they all be deployed at once, which is OP). It's basically a variation of the idea "auto purchase / replace traps after a battle" (in the sticky).


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  8. #18
    Super Member bobbychan193's Avatar
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    Quote Originally Posted by Ghj1998 View Post
    Great Ideas. Keep it up.
    Thank you.

    Quote Originally Posted by cocohawk View Post
    All the ideas are exceptional except for the fake building one. I think it would be too Overpowered.
    Thanks!

    How will the fake building be OP?


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  9. #19
    Super Member Dagunner's Avatar
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    Quote Originally Posted by bobbychan193 View Post
    It's basically a variation of the idea "auto purchase / replace traps after a battle" (in the sticky).
    That's not what I was saying, it's more like buying 10 bombs at the same time to be used in consecutive raids that can just be refilled rather than having to place it again after every single raid, coz if you used all the traps you could every time, that would take a very long time to place, especially since it be done every day, so really it's just so you don't spend half a year placing traps in the same place 1000 times consecutively.

  10. #20
    Super Member bobbychan193's Avatar
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    Quote Originally Posted by Dagunner View Post
    That's not what I was saying, it's more like buying 10 bombs at the same time to be used in consecutive raids that can just be refilled rather than having to place it again after every single raid, coz if you used all the traps you could every time, that would take a very long time to place, especially since it be done every day, so really it's just so you don't spend half a year placing traps in the same place 1000 times consecutively.
    I know it's not what you were saying; it's a variation and does the same thing: avoiding the incovenience of manually replacing all of your traps after an attack. Alright you win; I admit that I don't like the trap-replacing inconvenience. You now have two options:

    1. Start your own thread about it
    2. Give me permission to edit it into my thread (and of course give you credit)

    Tell me which one you choose.


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