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Thread: Make Clan War GREAT Again!

  1. #1
    Pro Member GarChimp's Avatar
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    Make Clan War GREAT Again!

    I'd like to start off by apologizing for the title. That was uncalled for... xD

    A few awesome additions to touch up Clan War. Some of these may sound familiar but I tried to come up with a list that people of all town hall levels could benefit from, as well as fair play competitive clans. (I am particularly proud of Idea #8)

    1.) A War Specific Resource
    Edit ("White Gold" has been changed to "Platinum")


    • "Platinum" (Dark Elixir Counterpart): Can be spent on cosmetic upgrades:
      • Example: Instead of your Pekka wearing its usual black/blue armor, they wear white/gold armor instead.

    • Platinum is earned by your war performance, no matter who wins. You will earn 1,000 platinum for each star you gain in war. Most heroic attack and most heroic defense (on both teams) both receive an additional 1,000 "platinum".
    • Items for purchase in the shop average at 30,000 PL
    • Edit: The cosmetic change will unlock a permanently. You will be able to toggle between original troop skin, and your unlocked troop skins. (These unlocks will be visible to all watchers or a raid/replay)


    2.) "War Weight" is a stat shown on a player's profile.

    War weight range is from 1-1100
    • This will make it easier to identify how fair a matchup is, easier to see who is pulling their weight, as well as make it easier to arrange wars for fair play clans.


    3.) "New" clan members cannot see traps in war unless they are in that war or promoted to elder.
    • Edit (I know this can be prevented by closing your clan during war, but this makes it extremely difficult to recruit for your average clan)


    4.) MVP Clan Rank (Skill Indicator)

    Who are the most valuable war players? I offer a non-exclusive way to determine such a title!

    This "MVP" rank would be a calculated rank based on

    • Average stars per war (25%)
    • Average war weight of opponents attacked in war (25%)
    • Average War attacks Used (25%)
    • Average "defended" attacks (25%)


    This rank calculates data from your previous 2-4 wars into account when assigning an "MVP" rank. This makes it possible to lose the MVP rank due to poor recent performance.

    Hierarchy
    Leader MVP/Leader
    Co-leader MVP
    Co-leader
    Elder MVP
    Elder
    Member MVP
    Member

    MVP rank is for bragging rights only. The MVP rankdoes transfer over to other clans, but if you are too inactive from war you will lose it. (I can see it now... " looking for max th9 MVP only")

    5.) Clan War Description Message

    Same idea as clan description, but war description can only be viewed on your war screen. This can be used for specific war instructions without mail spam.


    • I saw this idea somewhere and thought I should include it.

      Note: There has been some confusion. This is just a "billboard" for war. This is NOT an automated assignment system. The purpose it to be able to leave behind specific instructions without exposing your plans in your clan description. If you don't like being told what to do in war, find a new clan. Most clans already have war assignments. Nobody is being forced to use this feature.


    6.) "Clan Ready" War button

    Before you read this one, keep in mind that I would change prep day to 24 hours and war day to 23 hours so that clans can still war on a fixed schedule.

    I am strongly against the idea of a "forfeit war" button for a list of reasons. However, being able to start a war as soon as you are matched does not change gameplay... at all. Players still have an entire 23 hours to war, which should be more than enough time to get in 2 attacks for any war clan. Only the clan leader can hit the "clan ready" button.

    7.) Heroes available for use in war at all times...!

    Cmon Supercell... That "coding" excuse is a pretty weak one.

    8.) PLAYERS CANNOT ATTACK SIGNIFICANTLY ABOVE THEIR WAR WEIGHT

    • How do I explain this in a SuperCell Friendly way.... Attacks that don't make sense won't happen
      • Message will look like the following: "Woah there Chief! Let's leave this job to our allies!"

        Note: There has been the most confusion over this. This is intended to be a countermeasure against a certain type of attack. For example' a town hall 3 drops 1 barbarian and ends a raid on a max th9. That can no longer happen. If the suspicious player wants to be able to drop a single troop and end a raid, they will be forced to bring a tougher base to war in order to "attack" their desired bases. This will in return, attract that clan to tougher opponents. (Yes, I understand that a max th11 with an exposed town hall might not be able to be hit for loot by a max th8, but that same max th8 can still loot a max t
        h9/th10. Remember, it says players cannot attack SIGNIFICANTLY over war weight. They can still attack reasonably over war weight.)


    I welcome ALL ideas to be added and ALL feedback.

    Edit: Please continue the feedback. Much appreciated ^^
    Last edited by GarChimp; March 9th, 2016 at 12:54 AM.
    ...revenge you with the quickness 🔥

  2. #2
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    Quote Originally Posted by GarChimp View Post
    I'd like to start off by apologizing for the title. That was uncalled for... xD

    A few awesome additions to touch up Clan War. Some of these may sound familiar but I tried to come up with a list that people of all town hall levels could benefit from, as well as fair play competitive clans. (I am particularly proud of Idea #8)

    1.) A War Specific Resource


    • "White Gold" (Dark Elixir Counterpart): Can be spent on cosmetic upgrades:
      • Example: Instead of your Pekka wearing its usual black/blue armor, they wear white/gold armor instead.

    • White gold is earned by your war performance, no matter who wins. You will earn 1,000 white gold for each star you gain in war. Most heroic attack and most heroic defense (on both teams) both receive an additional 1,000 "white gold".
    • Items for purchase in the shop average at 30,000 WG


    2.) "War Weight" is a stat shown on a player's profile.

    War weight range is from 1-1100
    • This will make it easier to identify how fair a matchup is, easier to see who is pulling their weight, as well as make it easier to arrange wars for fair play clans.


    3.) "New" clan members cannot see traps in war unless they are in that war or promoted to elder.

    4.) MVP Clan Rank (Skill Indicator)

    Who are the most valuable war players? I offer a non-exclusive way to determine such a title!

    This "MVP" rank would be a calculated rank based on
    • Average stars per war (25%)
    • Average war weight of opponents attacked in war (25%)
    • Average War attacks Used (25%)
    • Average "defended" attacks (25%)


    This rank calculates data from your previous 2-4 wars into account when assigning an "MVP" rank. This makes it possible to lose the MVP rank due to poor recent performance.

    Hierarchy
    Leader MVP/Leader
    Co-leader MVP
    Co-leader
    Elder MVP
    Elder
    Member MVP
    Member

    MVP rank is for bragging rights only. The MVP rankdoes transfer over to other clans, but if you are too inactive from war you will lose it. (I can see it now... " looking for max th9 MVP only")

    5.) Clan War Description Message

    Same idea as clan description, but war description can only be viewed on your war screen. This can be used for specific war instructions without mail spam.
    • I saw this idea somewhere and thought I should include it.


    6.) "Clan Ready" War button

    Before you read this one, keep in mind that I would change prep day to 24 hours and war day to 23 hours so that clans can still war on a fixed schedule.

    I am strongly against the idea of ending a "forfeit war" button for a list of reasons. However, being able to start a war as soon as you are matched does not change gameplay... at all. Players still have an entire 23 hours to war, which should be more than enough time to get in 2 attacks for any war clan. Only the clan leader can hit the "clan ready" button.

    7.) Heroes available for use in war at all times...!

    Cmon Supercell... That "coding" excuse is a pretty weak one.

    8.) PLAYERS CANNOT ATTACK SIGNIFICANTLY ABOVE THEIR WAR WEIGHT
    • How do I explain this in a SuperCell Friendly way.... Attacks that don't make sense won't happen
      • Message will look like the following: "Woah there Chief! Let's leave this job to our allies!"


    I welcome ALL ideas to be added and ALL feedback.
    Awesom ideas love it, especially the white gold one. I hope they see this and do this the next update...

  3. #3
    Millennial Club JibuRiRu's Avatar
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    Quote Originally Posted by GarChimp View Post
    I'd like to start off by apologizing for the title. That was uncalled for... xD

    A few awesome additions to touch up Clan War. Some of these may sound familiar but I tried to come up with a list that people of all town hall levels could benefit from, as well as fair play competitive clans. (I am particularly proud of Idea #8)

    1.) A War Specific Resource


    • "White Gold" (Dark Elixir Counterpart): Can be spent on cosmetic upgrades:
      • Example: Instead of your Pekka wearing its usual black/blue armor, they wear white/gold armor instead.

    • White gold is earned by your war performance, no matter who wins. You will earn 1,000 white gold for each star you gain in war. Most heroic attack and most heroic defense (on both teams) both receive an additional 1,000 "white gold".
    • Items for purchase in the shop average at 30,000 WG


    2.) "War Weight" is a stat shown on a player's profile.

    War weight range is from 1-1100
    • This will make it easier to identify how fair a matchup is, easier to see who is pulling their weight, as well as make it easier to arrange wars for fair play clans.


    3.) "New" clan members cannot see traps in war unless they are in that war or promoted to elder.

    4.) MVP Clan Rank (Skill Indicator)

    Who are the most valuable war players? I offer a non-exclusive way to determine such a title!

    This "MVP" rank would be a calculated rank based on
    • Average stars per war (25%)
    • Average war weight of opponents attacked in war (25%)
    • Average War attacks Used (25%)
    • Average "defended" attacks (25%)


    This rank calculates data from your previous 2-4 wars into account when assigning an "MVP" rank. This makes it possible to lose the MVP rank due to poor recent performance.

    Hierarchy
    Leader MVP/Leader
    Co-leader MVP
    Co-leader
    Elder MVP
    Elder
    Member MVP
    Member

    MVP rank is for bragging rights only. The MVP rankdoes transfer over to other clans, but if you are too inactive from war you will lose it. (I can see it now... " looking for max th9 MVP only")

    5.) Clan War Description Message

    Same idea as clan description, but war description can only be viewed on your war screen. This can be used for specific war instructions without mail spam.
    • I saw this idea somewhere and thought I should include it.


    6.) "Clan Ready" War button

    Before you read this one, keep in mind that I would change prep day to 24 hours and war day to 23 hours so that clans can still war on a fixed schedule.

    I am strongly against the idea of ending a "forfeit war" button for a list of reasons. However, being able to start a war as soon as you are matched does not change gameplay... at all. Players still have an entire 23 hours to war, which should be more than enough time to get in 2 attacks for any war clan. Only the clan leader can hit the "clan ready" button.

    7.) Heroes available for use in war at all times...!

    Cmon Supercell... That "coding" excuse is a pretty weak one.

    8.) PLAYERS CANNOT ATTACK SIGNIFICANTLY ABOVE THEIR WAR WEIGHT
    • How do I explain this in a SuperCell Friendly way.... Attacks that don't make sense won't happen
      • Message will look like the following: "Woah there Chief! Let's leave this job to our allies!"


    I welcome ALL ideas to be added and ALL feedback.
    Firstly, I love how you present this post. You organized it well.

    Secondly, I love pretty much everything so I can't really offer much constructive criticism. I do want to touch on your "white gold concept" . Not many people enjoy cosmetic features, but I do, and I've would really quite enjoy this feature. I can see holiday related aethstetics being fun with this especially when we all see the loading screens seeing the theme. The only thing that may stop this is the data it would take up. Individually of course not much, but collectively. That's about all I would worry about.

    I wish I could think of something to add, but I am up late at night. So if I do come up with something I'll either edit this comment or add a new comment. I actually like how you presented this so well and everything in it I kinda want to add a hyperlink in my sig to it.
    -If you are interested in well thought out ideas click on the first text below.
    -If you are looking for a clan, click the second text below. We'd love to have new friends!

    Jibu's
    IdeaSection

    DwarvenJuniors

  4. #4
    Senior Member
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    I would say 9.8/10
    the 0.2 points are for the cornyness of "White Gold" but I would like to see something like it.

  5. #5
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    SC,this.
    Satisfy your loyal customers with THIS.
    How the hell do ideas like this occur to you? Magnificent!

    White gold seems really interesting.I do not want a storage for it of course,how many more storages does SC want us to protect lol?

    The best is ,IMHO,war weight being displayed.

    Can you explain the MVP rank more? I cant seem to get the 25% in that?
    Im not sure about the Clan ready button,definitely there wont be a need for it for our clan.We like to take our time but its damn useful for hardcore war clans,so yeah.
    7 is really awesome.I like the humour of it too
    8 is good too,I think.But what if its a loot attack? The win is assured and a,say TH 8,guy wants to attack their no.1 for loot and hes in no.20.What then?

    Other than that,its really cool.
    Im currently a member of Ragnarok Rising(level 9)
    GG-102 million EE-102 million
    Sweet Victory-Exactly 2600 trophies(Now I'm a pusher)
    A Mid TH-8 with almost max defences.I'm now working on wizard towers and teslas

  6. #6
    Millennial Club AjAyPeRi's Avatar
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    All of your suggestions are really good.
    Loved it.
    Last point can really get che@ters out of the way.

    Quote Originally Posted by fette View Post
    May I just remind OP that clash is a tablet game ...for entertainment...played with yer fingers bashing upon the screen ...

  7. #7
    Senior Member Penguin9990's Avatar
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    I like most of your ideas, however, instead of white gold could we just say silver? It flows much better.
    I do not like the preventing low level people from attacking up, if a clan is clearly winning we shouldn't prevent someone from attacking up for loot. If this was to be made, I would want an option to allow mismatched attacks in the clan options.
    That's all I have for now, good luck with your ideas!

  8. #8
    Junior Member GudduCOC's Avatar
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    Thumbs Up Platinum man

    Quote Originally Posted by Penguin9990 View Post
    I like most of your ideas, however, instead of white gold could we just say silver? It flows much better.
    I do not like the preventing low level people from attacking up, if a clan is clearly winning we shouldn't prevent someone from attacking up for loot. If this was to be made, I would want an option to allow mismatched attacks in the clan options.
    That's all I have for now, good luck with your ideas!
    Gold Can Replace Platinum As It Is More Precious

  9. #9
    Junior Member GudduCOC's Avatar
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    Thumbs Up I Love This

    You Touched My Heart​

  10. #10
    Forum Veteran PokeManiac's Avatar
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    Nice

    1. White gold can be a very good incentive in war and other war stuff. Can donated troops retain that upgrade ?
    2. No harm in that
    3. Don't be a wuss and get scared of Spies !!! Be vigilant and protect your clan !!
    4. Idk this is possible or can be done.
    5. Good one !! Very useful
    6. Suggested multiple times ... ...
    7. ... ...
    8. Nah ! Freedom is key .


    Overall it's a great compilation and addition of ideas ! SUPPORTED !!!
    PokeManiac Is Back!
    But where are the sub-forums?

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