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Type: Posts; User: Rascal2013

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  1. Replies
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    [Troops] Too little time? there is no reason someone would...

    Too little time? there is no reason someone would need more than three minutes unless they are taking excessively long, in which case they deserve to run out of time like on the main base.
  2. Maybe add a confirm feature, Ie you have to press...

    Maybe add a confirm feature, Ie you have to press it twice to activate? I've had at least one occasion where my arm accidentally touched the screen and self destructed the SM
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    [Idea] I think you vastly underestimate the number of...

    I think you vastly underestimate the number of people who troll for the sake of trolling
  4. Accidentally typed in the quote

    Accidentally typed in the quote
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    it'll probably be just new levels. most likely 6*...

    it'll probably be just new levels. most likely 6* or 10*



    it's inevitable that the map size and time limit will have to be increased eventually, because having too few "empty" tiles would...
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    They're not always rare, generally at early...

    They're not always rare, generally at early BH6/7/8 they are somewhat common
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    That ends in a draw. However that would be so...

    That ends in a draw. However that would be so rare that it's not a serious annoyance
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    There are multiple valid approaches to this. ...

    There are multiple valid approaches to this.

    It could be based off of the amount of troops that can fit in a camp at the current level (rounded), assuming each camp is 100 spaces baby dragons...
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    I still think the best solution would be a 3-star...

    I still think the best solution would be a 3-star tiebreaker based off of the number of troops (troop space based) remaining on the field and not deployed. It doesn't favor any particular strategy,...
  10. I agree with this. The power of the elements need...

    I agree with this. The power of the elements need to be reduced so that there is a reasonable balance between offense and defense at Th13 while not causing Th13s to automatically steamroll Th12s
  11. Good idea. My biggest problem is that the effects...

    Good idea. My biggest problem is that the effects are too strong, unless there was a 5th camp at TH13 or something.
  12. Replies
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    It's probably a bigger problem when you're a new...

    It's probably a bigger problem when you're a new 6/7/8. at those levels, you still face offensively lopsided bases, whereas at Bh9 you mostly face similar bases because rushed Bh10s can't exist. As...
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    The problem is, 100% draws don't just effect...

    The problem is, 100% draws don't just effect offensively lopsided bases. They also effect balanced bases that are new to their builder hall

    I don't experience them all that much anymore, but...
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    I meant the amount of surviving troops. Of course...

    I meant the amount of surviving troops. Of course the amount of troops you didn't deploy would still count, but troops on the battlefield at the end of the attack also count. I doubt any player would...
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    I would prefer a tiebreaker based on the number...

    I would prefer a tiebreaker based on the number of troops remaining after the 3 star. (Based off troop space rather than number of troops of course) A time based tiebreaker would only encourage...
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    This is something i would support, because it...

    This is something i would support, because it makes sense, but I personally don't care much.
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    I really don't see why not, but not a feature I...

    I really don't see why not, but not a feature I really care about either.
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    This. A pure luck based element could mean that...

    This. A pure luck based element could mean that one critical stroke of good or bad luck could mess up an otherwise perfectly executed attack or save an attack that deserved to fail. The game would be...
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    No, this is a strategy game, having a luck based...

    No, this is a strategy game, having a luck based element in battles would go against that.
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    Sticky: After the reworking of the rewards system, the...

    After the reworking of the rewards system, the system is for the most part functioning as intended. Nonweighted matchmaking is what makes CWL unique. If you want weighted matchmaking, play Clan Wars....
  21. 1 gem donations, tons of books, 20% cost...

    1 gem donations, tons of books, 20% cost reductions, runes, the list goes on.
  22. No thanks, they're already arguably too strong in...

    No thanks, they're already arguably too strong in their current state, a new level would make them ridiculously overpowered
  23. 10chars10chars

    10chars10chars
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    50 gems (100 because there are two shovels) can...

    50 gems (100 because there are two shovels) can help a little bit.
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    I was talking about the gems it would take to gem...

    I was talking about the gems it would take to gem the time on a 5d hero upgrade.
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