Transfer of any resources or magic items between accounts is ruled out.
And for very good reason, as it would be massively abused by people with multiple accounts.
Type: Posts; User: Ajax
Transfer of any resources or magic items between accounts is ruled out.
And for very good reason, as it would be massively abused by people with multiple accounts.
Why are you using edrags to farm?
They are both expensive and slow.
Fine if you are in Legends, but then you only do 8 attacks per day, so the time isn't that important. But if you are farming...
No, the opposite is actually true. The longer the search takes, the more the algorithm widens the parameters, so in fact the less likely it is you will get a close match.
This is why some people...
Not sure it is ever "safe" to say they will come until SC have confirmed it.
But it certainly seems very probable.
This is not a bug, it is how it is intended to work.
There is a bonus of 10 stars for each war win.
Since they wouldn't be reprogramming the multiplayer functionality, I have no idea what it was they were talking about at that point, but it almost certainly wasn't clan alliances.
That is not possible. For it to be unfair, it would have to exist. And what is more, I am sure you are nowhere near the "higher league levels" if you are seeing that, since the higher league levels...
I'd be interested to know where you have "gathered" that from.
I've never seen anything more than "it is something we are considering" or similar words.
For most people, that just isn't true.
Defence is passive, you aren't doing anything actively, it can even occur while you are offline, and you can't change the outcome once it has started, while...
I don't see how it brings any real problem.
Yes, it will tend to make searches a little longer, because it will split the pool in two. But for most clans, that will not be a major issue. And most...
I have already agreed in this thread that the option to spin for one attack wars would be infinitely better than your current suggestion.
So long as it is a choice whether to go for one attack or...
Do you have any evidence of that?
They required all defences to be built only because they were trying to prevent engineered bases spoiling wars. They were quite reluctant even to restrict people...
Finally, you get it :)
Actually, yes, if I was warring in a clan which had such a crazy wide range of Town Halls, I would be very happy indeed if it had used up a TH13 attack to take out my TH3.
...
Because it makes no difference. It doesn't benefit anything or anybody, just gives a (slightly false) sense of achievement to that one person.
For the clan, there is no upside.
Thinking about it, that is probably the real reason behind his suggestion. He seems to be a perma-maxer, and he wants help from SC. Just about all of his suggestions in this and previous threads have...
There is NO BENEFIT for the clan at all to this. None.
So the ONLY "benefit" is to salve the pride of lower level Town Halls. And for that you will wreck clan wars for many, and significantly...
These forums are English language only.
This thread will be closed, but there is also nothing anybody here can do to help you I'm afraid. Only in-game support can possibly help.
This idea is rule out.
Please read the sticky before posting ideas.
https://forum.supercell.com/showthread.php/1820525-Currently-Ruled-Out-Ideas-%2A%2A-READ-BEFORE-POSTING-%2A%2A
If you click on the "Quick links" at top right, that has a link for "Forum Chiefs".
That link first shows what it calls "Supercell Staff" (which includes moderators even though we aren't actually...
The issue is that there simply aren't enough clans at the higher levels to make it viable to have both sizes there. It is very borderline TBH even at Masters - there were only 363 30v30 groups at...
you are taking away half their choices. Which is of course killing strategy. Or at least very severely wounding it.
It does neither, for most people.
Taking away the choice makes it much...
Most people don't want perfect wars.
There was a large thread just recently where elite players were complaining that perfect wars are too common. For most of us they aren't common, and that is as...
Not even slightly. If it applied ONLY for the first 5 minutes of the war that might be a bit better, but still not really of any benefit to the game.
You aren't "saving" anybody, all you are...
Perhaps you missed the "because you had to" part?
We regularly used to put in an inactive low level player just to get the numbers to a multiple of 5, and I think many clans do so.
This idea is ruled out.
Please read the sticky before posting ideas (which should be posted in the Ideas & Features forum, but I won't move this theres as it is ruled out).
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