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Type: Posts; User: Illuminance

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  1. It's free, you can keep trying with zero...

    It's free, you can keep trying with zero investment.
    I figured it out on my 3rd try. Queen at 12 o'clock then drags+edrags by infernos ~3 o'clockish, then all heros to engage super pekka, use a...
  2. Yep, super wallbreakers are pretty much standard...

    Yep, super wallbreakers are pretty much standard issue now. But to say "I don't see super troops" is just trolling or at TH10 and lower exclusive clan or something weird.

    Great update, I just...
  3. This doesn't make sense. I only have 26 walls...

    This doesn't make sense. I only have 26 walls left and builders always busy. If you are good in legends I think you average about 8million ish per day using all attacks. With that I always keep 1...
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    As if there hasn't been 3487 threads on this...

    As if there hasn't been 3487 threads on this already.
    No.
  5. You don't have enough time, but yet had 2.5hrs to...

    You don't have enough time, but yet had 2.5hrs to snipe dead bases? Huh logic not found. Legends is awesome, queue up troops, attack and then don't worry about losing loot or restocking defensive...
  6. Also, the huts changes the dynamics of base...

    Also, the huts changes the dynamics of base building and attack strategies. Something a new level of previously existing defenses don't. New levels of existing defenses are more or less the same as...
  7. Oh because you everyone pockets a few archers for...

    Oh because you everyone pockets a few archers for just this purpose and the said buildings being repaired are easily reached right? This is a false equivalency.
    Trust me, the huts are super annoying...
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    For most cases no. Reasons being no siege weapon...

    For most cases no.
    Reasons being no siege weapon and the changes to inferno towers in regards to healing. Also when TH10 was top dog, if you 3'd another max TH10 it was a sight to behold, very rare.
  9. Everyone complaining about the change apparently...

    Everyone complaining about the change apparently thinks so, but no one has provided any proof to the contrary.
    As I have previously stated it was just bad game design to allow TH8's and lower to...
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    Sticky: Sad to hear, but completely understandable.

    Sad to hear, but completely understandable.
  11. Thanks for playing! Maybe don't try to use blimp...

    Thanks for playing! Maybe don't try to use blimp every single time, or if a path isn't available or if one looks a little too easy, use something else. Which is exactly what I've been driving at...
  12. Apparently I don't because I can't think of a...

    Apparently I don't because I can't think of a time a TT has ruined my attack since being a TH13. I never hear anyone in my clan complain about it.

    So please tell me more about how devastating it...
  13. Definition of insanity right here. You keep...

    Definition of insanity right here.
    You keep doing the same thing expecting different results, so you obviously aren't considering it in your attack.
  14. I use the yeti+blimp combo, but it's rare, I...

    I use the yeti+blimp combo, but it's rare, I admit I forgot about the death damage. My point was I don't think of sieges other than the LL or SS to do any meaningful damage to a TH, I don't plan or...
  15. I use "coco" loons to counter SAM's. Because I...

    I use "coco" loons to counter SAM's. Because I know that's a weak point to QW's.
    Same can be said about the TT, I've had said loons trigger it. But my point is if you are failing for a similar...
  16. Not surprising, I am just not active enough on...

    Not surprising, I am just not active enough on this forum to dive that deep, but I suppose I can change that setting here now.
  17. Hi, welcome to Clash of Clans. I'm not even sure...

    Hi, welcome to Clash of Clans. I'm not even sure what this adds to the discussion. It's just another RNG on a huge mountain of other RNG factors that come into play every single attack.
  18. I didn't account for splash damage on the WW, the...

    I didn't account for splash damage on the WW, the WW does no damage to a TH all by itself. I thought it was the same for the blimp as well, it breaks as it touches the TH and it drops bombs behind...
  19. What? Uh actually only TWO siege machines...

    What? Uh actually only TWO siege machines actually can damage the TH, one only after it activates. That's not even close to half.
    Again, it clumps them up and rotates them, typically it does it...
  20. It's not that powerful, I don't rely on what I...

    It's not that powerful, I don't rely on what I consider "cheap" tactic of blimp+yetis+rage to take down the TH so the trap is a non-issue for my attacks.
    By your logic we should remove all traps as...
  21. Other people chiming in on this very thread would...

    Other people chiming in on this very thread would beg to differ.
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    Wrong, HH can save a rage/freeze spell(s) when...

    Wrong, HH can save a rage/freeze spell(s) when taking down heros on a QW. I'll take a simple 6 troop space over a forced rage to keep the queen up.
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    War matching will never be perfect. The issue is...

    War matching will never be perfect. The issue is when you have a spread of TH levels in a war. A TH14's war weight is so MASSIVE that anything under TH11 would be considered a rounding error.
    ...
  24. There's nothing wrong with the trap, everyone has...

    There's nothing wrong with the trap, everyone has access to it.
    I would argue sending in a blimp filled with (2) yetis and a rage is a pretty cheap tactic to get a TH destroyed.
    All in what side...
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    My own little mind blowing thought this...

    My own little mind blowing thought this weekend....
    TH12 is the new TH8. (Back when TH10 was the max, now with TH14 a thing).
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