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Type: Posts; User: George1971

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  1. No new perks after clan level 10 were based on a...

    No new perks after clan level 10 were based on a fear that escalating perks were going to ruin the game. The first ten levels contained some very good perks.

    In agreeing that there should be no...
  2. In CWL, “attack your mirror” is a very sound...

    In CWL, “attack your mirror” is a very sound strategy.

    We use it. People who can’t understand it, a rare event, get kicked.
  3. The power needed is the means to communicate. ...

    The power needed is the means to communicate.

    in an active clan, clan chat doesn’t last long enough.
    Clan mail is too restricted, one per hour, when things can change in an hour.
    war map...
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    When I took over my son’s clan, all his friend...

    When I took over my son’s clan, all his friend group we coleaders and new friends demanded coleadership. It’s they way of kids, and a new game.

    Three times, a coleader kicked everyone they could....
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    One way it could work: The leader decides the...

    One way it could work:

    The leader decides the next war shall be 3pm Saturday. The leader locks in the start day and time. A message is sent to the clan asking for people to opt in *for that...
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    I like the idea, but I would Not ask for it...

    I like the idea, but I would Not ask for it limited to immediate back-to-back, instead I’d like regular scheduled wars, which includes every 48 hours.
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    The age of answer to that age old problem is: ...

    The age of answer to that age old problem is:

    At the start of battle, no troop selected.
  8. Thread: Rocks

    by George1971
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    203

    It was definitely disappointing that large rocks...

    It was definitely disappointing that large rocks couldn't be combined into walls.

    I think large rocks should be obstacles to troops, and connectable to walls.
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    I would definitely like this. It could be a...

    I would definitely like this. It could be a setting, or could be standard.

    If you touch just inside the red zone, the troop should deploy at the nearest point just outside. I reckon a 3 tile...
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    I do something fairly simple and objective. I...

    I do something fairly simple and objective.

    I give one bonus to the person, must be a max troop level donor, who takes responsibility for ensuring the war castles are filled every day (takes the...
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    Sticky: The witch is an awesome three star support troop;...

    The witch is an awesome three star support troop; but when it comes to the builder base ... she has sundowner syndrome.
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    Negotiate with the Leader to promote you to...

    Negotiate with the Leader to promote you to Co-Leader, or leave.

    The clan is active? Are there active Co-Leaders? What is the actual problem?
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    Agree. You used to be able to sell them, for...

    Agree.

    You used to be able to sell them, for 10% of the purchase cost. This was the reason to buy them, despite the terrible return, they were a way to bank gold. Back when that amount of gold...
  14. That would be great. The ability to stop the...

    That would be great. The ability to stop the training queue slipping into the active army unwanted.

    It could be a setting.
    It could be a three minute delay. To give you time to re-train troops...
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    Look how many clans intentionally throw CWL...

    Look how many clans intentionally throw CWL matches to ensure they dont promote.

    This is a very difficult to ignore sandbagging tactic.

    We are in crystal II, and doing poorly (too many of the...
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    Two things. (1) In Yeti Smash, after the...

    Two things.

    (1) In Yeti Smash, after the PEKKAs are placed, the Warden is taking damage from an archer tower and then an inferno tower.

    (2). The PEKKAs and wizards are too far away. Every...
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    A video would help. Confirm that warden is not...

    A video would help.
    Confirm that warden is not set to air.

    My guess is that the warden got fully healed, and there was another troop needing healing. The warden has such a long range, he can go...
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    I think I agree, eight days of CWL is long. I...

    I think I agree, eight days of CWL is long. I would like it shorter.
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    Me too, very much. So often, I have to restart...

    Me too, very much. So often, I have to restart the replay to see whether they were close to time or not.
  20. That would be terrible for new players. ...

    That would be terrible for new players.

    Classic war allows established clans to introduce new players, low town hall levels. The bottom end can enjoy war without pressure.

    In CWL, low end...
  21. It surely mus be hard for people who don't speak...

    It surely mus be hard for people who don't speak a major language. The clans can set country, which is close to setting language. Too bad if you want to run a US-based clan speaking Malay
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    I think it takes < 1 week for 15 accounts to get...

    I think it takes < 1 week for 15 accounts to get a new clan to level 2. That is a trivial burden for any real new clan, if they are really in that clan.

    > What happens to clans ... less than+2?
    ...
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    I suggest limiting CWL to level 2+ clans. ...

    I suggest limiting CWL to level 2+ clans. Creating dummy clans to take advantage of initial seeding weaknesses should be slightly harder than trivial.
  24. Agreed. Many simply hated the ties (eg me). ...

    Agreed. Many simply hated the ties (eg me). Many hated wasting the short boost. Many hated both.

    I was surprised that they took away the troop training time and battle machine regeneration...
  25. eg. ...

    eg. https://forum.supercell.com/showthread.php/1804862-Builder-base-tie-100

    There are so many posts, and the vast majority are not talking about the clock boost. Wasted time, and frustration,...
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