a split second is priceless mate. I would do anything. I don't see how my idea makes 3 stars impossible and 2 stars difficult. This change is so small it would only take a few hours to get used to...
Type: Posts; User: Def4ultpl4y3r
a split second is priceless mate. I would do anything. I don't see how my idea makes 3 stars impossible and 2 stars difficult. This change is so small it would only take a few hours to get used to...
I think that offence is strong enough and it doesn't need to be stronger. This is not a major buff to defence. This is so small that if this ever comes out I 100% guarantee you that you will barely...
That's really a shame though. I think I should say no to setting prizes.
Don't worry. I've updated my request by editing my original post. Gems are off the line mate.
No I think It's just that I didn't know what to set as a reward. What I replied to Darpan is the new rewards.
Ok fine. How about let's just forget the idea of gems entirely and set the challenge from 1000 000 elixir and 1000 000 gold down to 100 000 elixir and 100 000 gold?
No it isn't because you are also at a stake of losing gems in clan wars since if you set a high stake of gems on a restriction in a war base, that player will lose his gems and it gets transferred to...
Don't worry. There will be no collusion. This restriction doesn't actually force the opponents not to use certain troops or spells, it just encourages them for the extra gems and extra loot and clan...
I wish you could set restrictions in clan wars. So you set a challenge where there is one spell and and troop your opponent is not allowed to use starting from th7 to make wars more fun.
As a...
I always get annoyed when I lose even though I 100% my opponent. I understand why this is though.
Hey. I just want to say that I don't like the tie breaker solution but I would like to see a double tie breaker of some sort. Instead of most attacks loses how about the clan with the faster average...
Hmmm. This is true, but I have played builder base multiple times and the guy who got 100% and ended his battle first always won. I didn't think of this. So maybe this idea may not work after all...
"Make war info screen text compatible with 1 attack wars by not mentioning the exact attack count."
Does this mean we will get one attack wars?
When You get 100% first, you should get the trophies and the loot available immediately because this will save time if you need 1 more battle to get the loot while your opponent is busy attacking....
Yes agreed. I don't want to wait just because I swapped a level 7 wall with a level 6. Supercell please implement these.
Programming is actually difficult (even the basics) so this will be such an effort to program for an outcome so small.
Not difficult to rotate mathematically. I mean difficult to implement because it has too be taken into account for every base.
Yes I will be looking forward to those time reductions. Not one day this year have I been active and not able to upgrade anything. I agree that no cost reductions should take place because things are...
Defence should be buffed IMO from th10 to th2 but the problem is that if defence were to be too OP, imagine all the defences placed in the worst possible way and failing to 3 star even though the...
This has been requested multiple times but I agree. I think this should be added but is difficult to program.
How am I ignoring it? You contradict yourself by saying that I acknowledge it but If I acknowledge, I'm not ignoring so your post kind of doesn't make much sense.
Hmmmm. That is true. But I also haven't joined a competitive clan ever. Most of the clans I join don't take the game too seriously and just want to play for fun. I prefer that.
Ok. I'll use the pro bases.
look up the word "limited" mate.
th10 holds the same as th11. There is just not a lot of usage for earthquakes in the wars I'm in since many bases don't require earthquakes for the 3 star.