Improving Poison Spell (troop velnurability)
All of us use this super toxic venom to clean small enemy reinforcements.
But it is not super-ultra toxic!
Well, how about the large troops?
So here we go!
http://gamesketcher.weebly.com/uploa...19927_orig.png
"Give your army the upper hand against enemy troops with this deadly poison!
Defending units that linger in a Poison Spell's toxic cloud will move slower, attack slower and become more velnurable. Poison spells do not effect structures."
Basically it will make the affected units take more damage. So you can hunt down the fat ones much easier.
How it will work?
As long as the troop is inside the spell as more it will be velnurable to your troops damage.
For example, in level 2 Poison Spell the troop is 13% more velnurable (1 second inside). After being 2 seconds in the Spell radius it takes 26% more incoming damage. At 3 seconds inside, 39% more velnurable. (the troop will take +39% of your troops damage)
If the affected troops runs out of the Spell, the effect pauses increasing the velnurability. If they returns inside, the velnurability will not increase anymore.
What benefits does it bring to us?
Help your troops take down the defending units which were not lured.
Crush also the big ones with few troops.
Break through the stupid Archer Queen faster!
Thanks for all your questions about this addition!
Please support it by replying and sharing!