Walls. How can we fix the economy
Let's see here Archer Towers are given to you at Town Hall 2 same as Walls
Upgrading to level 7 from 6 is 360k for archer tower and 200k for 1 wall
360000*4(How many are at town hall 7) = 1,440,000
200000*175(How many are at town hall 7) = 35,000,000
That is 24x times the cost of an archer tower.
Walls are important, but do they need to cost SOOO MUCH. Here's my requests
From level 7 walls and on all troops gain a multiplier ( a small one) against walls to make up for reducing cost of walls to allow people not to complain how every base has max walls (don't rush)
Walls should be 10x more then archer towers from level 6 and on (keep other prices for lower levels)
The Math (New Walls)
Quote:
Originally Posted by Wall Cost Level 7
175 walls=14,525,000
Cost per wall=83,000
Reduced 117,00
Quote:
Originally Posted by Wall Cost Level 8
200 walls=54,000,000
Cost per wall= 270,000
Reduced 230,000
I took the original number 180,000 and did 1.5x as 180k seemed too cheap
Quote:
Originally Posted by Wall Cost Level 9
250=1250,000,000
Cost per wall=500000
Reduced by HALF (1.25x multiplier)
Quote:
Originally Posted by Wall Cost Level 10
275 walls=264,000,000
CPW: 960000
1/3 of the cost
Suggestion #2
Lvl 7 CPW: 83,000
lvl 8 cpw: 207,000
lvl9 cpw:415,000
level 10 CPW: 1,245,000
level 11 CPW: 1,660,000
Pros:
Happier Community + helps (sort of) fix economy
Cons:
Players will now be able to build walls faster allowing for bases to be maxed out quicker therefor causing less people to buy gems and bases will get harder (which is why I suggested a troop multiplier against walls)
This also might allow people to become more impatient for updates due to them maxing out bases quicker.
If this is too cheap SuperCell let me know. Walls are the main defense but isn't worth a year getting all of them up a level