Description: a spell that reveals the enemies traps/telsas.
How to use: Drop it down like a lighting spell and within the spell radius (same radius as rage spell) reveals all traps and hidden telsas in addition to temp. Disabling the revealed traps/telsas.
To get: Instead of starting with just one lightning spell you start of with two! There would be no extra spell slots just two available spells upon creating the spell factory.
To upgrade: upgrading while increase 2 things its cost and its disable timing.
Appearance: The Seeker spell has a brown liquid almost like mud. When deployed the spell creates a brown radius revealing all traps and telsas in a matter of three seconds.
Personal note: I know there is a gameplay spell that reveals traps but this spell doesn't add extra time
I have not personally read the thread but I came up with this day after losing my giants to yet another spring trap-_-
Constructive Criticism is encouraged tell me what you guys think!
Comments: Instead of a radius spell make it an actual seeking spell that seeks out random traps/telsas and finds more upon upgrading.
Low level spell for a potential dark elixer spell factory.
Put it into something like an urn or something different from a normal spell bottle.
P.s. first forum post :)

