Dead base disappear after every maintenance break
I have noticed that every time sc does maintenance dead base become rare and come back after few days
anyone else noticed this???
gaining loot vs saving loot
It seems clash development team is more focused on enhancing saving loot instead of gaining loot.
Star bonus is ganing loot but we should see if it is a significant increase in bonus or not.
treasury and loot cart is just saving more loot and only useful for casuals.
Ripping Clash Of Zombies idea?
Are you serious? You spoiled the game with December update and now you steal clash of zombie idea? Return to normal then all problem solved.
doesnt take much to amaze you then.
Quote:
Originally Posted by
waynoo
I'm amazed how many of you guys are still crying. Quit the game if you can't handle learning to attack properly in higher leagues. Sniping is dead get over it.
I know how to attack properly - and I do it in WAR... otherwise I want to Bam - Barch and use fast simple armies - attack every 20 minutes, chat in between and bring home the same money I was bringing home before the update... - and I want to KEEP that money... not loose giant chunks every 4 hours!
80% of all attacks inthe game were town hall snipes.
This does not exactly mean that 80% of all players were sniping- - but it does prove that MOST PEOPLE LIKED that style of game play
They did not just kill sniping - they killed the entire economy, they hurt all the casual players - they ruined a lot of things that were different and fun about the game.
Attacking 'properly' is what you do in WAR... (bonus loot nerfed - cant turn a profit in war - now its about a 30% loss even if you win)
Leagues is what you do for Trophy pushers... - if you push up to the top of the top you can still earn nice bonuses and -barely- turn a profit on that Dark army you spent 90 minutes making and 2k dark building... enjoy your 3k profit in dark... lets see, 3k profit - every 90 minutes, personal break timer every 4 hours... you can get 3 - maybe 4 attacks done in that time - for a potential profit of 10 to 12k dark -- then you will get attacked.. and loose 4 to 6k... What just happened to your profits? They are gone... thx to the lack of proper shields and the PBT that sucks.
*and dont get me started on who CAN actually push up to the top... it WONT be anyone below th8- it wont be any defenseless or minimax accounts - it wont be any new players to the game who will join- see how awful it is and quit right away...
So this is not a viable way to earn money at any decent pace.
What do farmers get to do now? -- Nothing... click next 60 times to find a dead base... struggle to earn a small profit before they -too- get pushed offline and hit for a 4 to 6k loss in dark... probably an 80% destruction cause so many people are using real armies now... No easy shields - hard to earn a profit...
So - Tell me Waynoo -- How do you think we are going to bring in 200k dark every 7 days to keep our royals upgrading at mid levels around 20... Or 400k dark per week when they get closer to max?
It wont happen... the economy is dead - progression is dead - unless you gem.
Waynoo - you may not be a player who likes to snipe; but if you can't comprehend that out of 16 million players -- over 1 million of them WANT to snipe... then you just are not paying attention to the entire game... you have a one track mind and are blind to the rest of things...
But hey - dont feel alone Waynoo - the devs and staff at supercell must buy their Glasses from the same vendor... covered with roses.. even though its really $hi! that its covered in... cause they can't see $hi! about what is going on in this game if they havent reverted the th11 changes yet...
-Numbers derived from Google play store complaints about the new th11 update being awful - over 1 million 1 star reviews and counting.
Everything you said is true.
It's the amount I lose now from not being sniped. I used "proper" war armies in the past but I'd get some snipes as well in between full army attacks. So not every attack was expensive and the losses I incurred from being snipe was minimal. The cost of using a "proper" army everytime and losing large amount of loot everytime I am attack now was making it almost impossible to keep my de so I could upgrade heroes.(Although 1 gem boost as really helped, I have been able to constantly keep my king down the last few weeks, as well as actually seeing dead bases.). Things are good right now except the time it takes to actually make an army. I like being able to attack through shields and I do like the guard. 4 hours PBT is also ok with me at this time because I don't play longer than that anyways, but I do sympathize with others who do.
Quote:
Originally Posted by
blombardo
I know how to attack properly - and I do it in WAR... otherwise I want to Bam - Barch and use fast simple armies - attack every 20 minutes, chat in between and bring home the same money I was bringing home before the update... - and I want to KEEP that money... not loose giant chunks every 4 hours!
80% of all attacks inthe game were town hall snipes.
This does not exactly mean that 80% of all players were sniping- - but it does prove that MOST PEOPLE LIKED that style of game play
They did not just kill sniping - they killed the entire economy, they hurt all the casual players - they ruined a lot of things that were different and fun about the game.
Attacking 'properly' is what you do in WAR... (bonus loot nerfed - cant turn a profit in war - now its about a 30% loss even if you win)
Leagues is what you do for Trophy pushers... - if you push up to the top of the top you can still earn nice bonuses and -barely- turn a profit on that Dark army you spent 90 minutes making and 2k dark building... enjoy your 3k profit in dark... lets see, 3k profit - every 90 minutes, personal break timer every 4 hours... you can get 3 - maybe 4 attacks done in that time - for a potential profit of 10 to 12k dark -- then you will get attacked.. and loose 4 to 6k... What just happened to your profits? They are gone... thx to the lack of proper shields and the PBT that sucks.
So this is not a viable way to earn money at any decent pace.
What do farmers get to do now? -- Nothing... click next 60 times to find a dead base... struggle to earn a small profit before they -too- get pushed offline and hit for a 4 to 6k loss in dark... probably an 80% destruction cause so many people are using real armies now... No easy shields - hard to earn a profit...
So - Tell me Waynoo -- How do you think we are going to bring in 200k dark every 7 days to keep our royals upgrading at mid levels around 20... Or 400k dark per week when they get closer to max?
It wont happen... the economy is dead - progression is dead - unless you gem.
Waynoo - you may not be a player who likes to snipe; but if you can't comprehend that out of 16 million players -- over 1 million of them WANT to snipe... then you just are not paying attention to the entire game... you have a one track mind and are blind to the rest of things...
-Numbers derived from Google play store complaints about the new th11 update being awful - over 1 million and counting.
Dead bases don't help as much as ya would think
Quote:
Originally Posted by
jmjigar821
i totally agree to this but its not completely dead there is loot but the more you bring the more you loose is what the current scenario says
Dead bases don't help so much when most of them quit pre update or right after it seems. With their TH exposed and holding loot like storages they drop low and get hit constantly by noobs.
Missed the mark, and these fixes you can guarantee they will be buggy as well. This isn't what we need right now. More complex buggy fixes instead of addressing the main problem of league loot being too low for serious attacks and collectors not ramping up appropriately for the higher TH increase in upgrade costs.
They em keep adding more expensive end game content while not adjusting how people progress through the game.
You need people in the higher TH with mature bases...not this flood of noobs since you ran off a lot of mature working adults that don't have time to play the way your making us play
its like SC doesn't read/understand all these stories were relaying about businesses that died after they got high and mighty thought they were untouchable and changed the basic formats of the business away from customer needs and wants....and then they bleed out until dead.
By my estimation clash has been bleeding out for over a month, and some more will drop after this next fiasco "fix" update they are planning doesn't work either.
Please make the game more enjoyable at th10&th11
After the update I must confess the game became very frustrating in several ways:
-Its very expensive to train strong troops to atack TH10 or TH11 (150k+ elx, 200+blk elx, almost 1hour)
-The heroes, sleeps for more than 1hour
-Its very slow & expensive to prepare spells (150k elx, more than 2hrs to do a single atack)
-Its very dificult to find a good village to atack. (100+k gold)(With resources greater than all the costs used to find, troops, spells)
-Its very dificult to mantain more the resources because of the new update.
So, a player spend more than 2hrs to do a single 2min atack!!! Its very frustrating!!!!!:mad:
The collectors became a main source from the farmers.. they atack when the collectors are full (usually when the player sleeps and so, its dificult to collect the resources or they are so few)
Please, decrease the time to train the troops & spells, filter the bases without enought resourses to cover expenses used to atack (its very boring looking 40min, expending 500k of gold).
I disregard any statements of good loot or bad loot without TH lvl and trophy count
Quote:
Originally Posted by
pwntehnubs
Yea it does bro....the problem is having too much loot on my TH9/10 and not enough builders to use it. Supercell clearly need to fix this..
People who say they are having a great time. There are big gaps that aren't. I'm the leader of a lvl 9 serious adult war clan...I can attack. And do quite well in wars.
However, it's not easy being a new TH 10 in this world. I will say it's fairly annoying having to build serious armies for war and for raiding. Takes time, loot, and lack of a social life. I've raided up in masters and currently under 1000 trophies fishing for some dead bases and hiding people with loot. Ironically it's about the same search times and rewards factoring in league bonuses. I'll probably go back up simply so I don't have to constantly drop trophies to stay low.
I will also say my newborn doesn't let me have enough time to play the way SC wants.
The Dec update is trash and a short sighted ego driven change, that will push more gem sales for the people that stay. Also the next fix will be trash too. Trying to give us "shiny objects" to distract us from the real problem of THE GAME DOESNt REWARD PLaYiNg. Your average player supplies all upgrade loot and all the new honest game content. SC doesn't make the bases I attack. They made crappy short supplied one player maps they never update.
Punchline. SC doesn't make content. Game doesn't reward players or fund upgrades. SC lost sight of the average player and keeps doubling down on pointless game updates while they release commercial blasts to cover the bad publicity that we're still continuing to give them to this day.
im still reading new articles about how things are still bad in clash on the web...(cough) you're still bleeding out clash and the new update doesn't fix anything unless you can actually save a substantial amount of loot. And we all know how SC defines substantial....
The boom beach crab is awesome
CoC team, I highly recommend you take a look at boom beach!
I can play on a team or be perfectly happy without.
The new crab base you can attack that gets harder and harder, but your damage stays is awesome!
If clash of clans would add a single player challenge similar to that it would be so sweet!
game makers still not addressing the root problem that caused the TH snipe to happen
To be honest the removal of the TH snipe isn't that bad from an actual game perspective. Townhall out or not a raider would start hitting instead of sniping (both usually) once you started holding enough loot. So..meh not much different there. Heres what confuses me about the "meant to be played" statement.
They fixated on the TH snipe being the problem so removed it without addressing why it was happening in the first place. People are problem solvers. When the game drags on with endless grinding for social approval I.E. Upgrades/tough base, and there isn't enough loot for the ramping up costs in higher TH levels. It was an easier way to progress via quick repeatable league loot bonus. Well they fixed this with the percentages. People wouldn't get loot bonus without an attack anyway. High reduction in TH sniping....why remove the snipe as well. The TH snipe would guarantee a shield after every attack, above a percentage of troops used under current rules.
As far as disappearing from the attack pool while under a "free shield" you added in a whole new level of shield via the Village Guard. Further damaging this bad step you made village guard count against PBT and made the whole thing confusing and glitchy. Which still isn't completely fixed yet. They did a major glitch fix pretty quick, but geez didn't they test it? Oh right zillions of different phones and different compatibility that all needs to be programmed separately. When you "have an hour" ask a website creator that does original stuff (not a website to make a website) how much fun that kind of separate programming is. Now think about how many updates they would want to make this backwards compatible with, than add an exponent variable for the number of phone types with different manufacturers.
Anyway you get the idea. New code is very touchy and glitchy by nature. Easier/safer to adjust numbers in current code for an honest "this is our top priority" kind of fix that just works.
And this his brings me to my point, actual viable solutions that wouldn't be glitchy and confusing.
the game doesn't provide real incentive levels of loot for attacking or defending and so all the loot comes from Average Joe. Actually doubling league loot bonuses and removing the percentage curve would encourage people to go high and allow them to not worry about a bad attack so they can practice and get better. Meanwhile giving your sharks that have skills progression faster.
The current collector rates are basically based on a game with TH 9 being the final townhall right? I came on after TH 10 introduction. It just seems to me that it would be a good idea to bump collector rates towards the higher levels so people can still see progression through TH 9. The grinding gets pretty bad if your "doing it right" and not rushing. Walls and Heros as well people. The grinding in 10 is killing me. Doesn't help much my only style of attacking a TH 10 is ridiculously expensive and requires planning and goes for 3 stars... Not much help there so new TH 10 trying to raid against infernos with raid troops is funny.
any attack should grant a 12 hr shield if attacker uses more than 30 percent of their army. I don't care what percentage damage they do to us. That right there is your "golden ticket" to the TH snipe removal whiners. Give them a shield after they are attacked. Nobody gonna waste 30 percent of their troops on a TH loot level and percentage system (if that stays)
Finally. You need to address the war donation troops being used for regular base defenses. When I finally get to sit down and clash to do my war attack. To come in after ridiculously long troop build times and requesting and see my castle empty and a lame attack performed. War troops that one doesn't provide themselves makes for a bad playing environment if they can't be "saved" by a shield or safe house
Watching Lego movie with my kids and started laughing
Lord Business says we have to play a certain way with Legos...lol his little monologue at the end fight scene reminded me of SC telling us how we have to play Clash... All these dumb ways our customers are playing is WRONG and messing up my way!!!
lol just was funny seeing such a direct representation of SC mentality in a Antagonist in a kids movie....which would make us the master builders. Except we are losing and all being Kragle'd into their playing method...
I'm so EXCITED for SWAG WAGON updates!!!
SC, im stil waiting for your new updates :heart::heart::heart:
I'm kindly ask the deadline of the update :o:o:o
last maintenance PostData
PS: slightly different topic, as many of you have noticed there was a indeed a bug that caused inactive Villages to appear more rarely during multiplayer Matchmaking; this has been addressed and the situation is back to normal now!
PFFFFFFFFFFFFFFFFFFF!!!!!! really? i think is not necessary fix this. "inactive villages are part of the game and still in the matchmaking" as you said when people ask about dissapear inactive villages right?
then why do you preffer inactive villages to appear less during multiplayer matchmaking? we will attack with the same troops and spells omg!! bring us back this "bug" (ironic bug, because you know perfectly that you did it for complain us after th11 update)
first give us a lollipop and a bit later steal us. that's not fair men..:thumbsdown: