Nail... Head.... You hit it
Quote:
Originally Posted by
Micocb1
Dear Supercell...
I am astonished at your newly proposed 'improvements'. It sounds like a long list of poor fixes to solve a problem that should not be there in the first place.
Your changes were very successful... You now need pretty strong armies to win battles and you have a limited window to do them... So, if you want to make enough progress a player has to use gems. And he has to play. A lot.
What you failed to realise, or do not want to understand is that a vast majority of players, who do not pay for gems and use little gems, do not want to play several hours every day. And then they do not use the game, they do not want to feel worried or know they are actually going backwards...
Exposed TH was the answer to this normal human emotion. Players could choose if they wanted to attack or not, play it safe, play it slow and if they wanted to accelerate their progression, then they would buy gems.
You have made the decision for them and if they do not play they go backwards. My little son, who is 10, used to love your game. But he mainly (used to) play at weekends. Now he looses too much loot during the week to make it fun.
So you have looked us with resources thanks to the 1-gem boost. Great, loads of great targets. But the game still remains for hard core players only.
So you are now proposing to secure some of daily bonus... Great, another incentive to play more.... How do you do so with a limited time window ? Ah, you have to use gems....
So you are now offering to secure some of the loot and gave some of the stolen loot back (what ?? The game looses track with realism...). That will only reduce available loot gained during attacks. So in the end it will be break even.
If you want to answer the criticism, you have to offer the possibility to player to chose at what rate they progress: slow if they do not buy gems. Fast is they purchase gems. But you cannot hit them and kick them out if they do not give you money... You will be left with a very peculiar player base with no mass players to do all your marketing and attract more players. You are suffocating yourself very quickly...
How many times will you have to be told and I am sure you can see it from your server tests. Players are moving away. Wait too long and they will not come back. 90% of my clan is all gone. All the kids and teenagers are gone.
Is that really what you want ?
Many good points here. What the December update and the proposed tweaks leave in the cold is affording players the choice of how they wish to play. Choice..... That's what made this game so successful over the last 3 or so years. Hardcore, whales, semi-casual, casual, war, and every player type in between. We could all play the game at our own pace, and indeed change that pace when we wanted. You wished to speed things up, you gemmed barracks for boosted raiding... Gemmed upgrade build times, gemmed resources. I've done a lot of gemming over the last three years.... More than most, less than some... But it was always my choice. The December update has really made the range of choice of game play very limited. It feels like if you want to progress, you have to buy and use gems. Whether you are a casual or a more active player u are compelled to use gems.
The proposed loot vault and loot cart system may also not be as great as it sounds on paper... Especially to the casual player who if they have decent loot in their storages will get rolled again and again...bleeding to death from a thousand cuts. But wait says supercell.... You will have the loot cart and cc loot storage....picture this though.... how can a casual player accumulate and keep enough loot to upgrade a wizard tower to lv9 (th11)? Only if the combined total amount of loot that can be saved in the loot cart and clan castle approaches the 8.56million gold needed (obviously using some loot in normal storages). My maxed lv6 clan castle only holds 2.6million gold..... Get the picture? Somehow I doubt SC will allow the total capacity of these loot retention systems to facilitate such loot numbers for major upgrades.
I can and have played as the game was intended to be played up until the ability of my "weak" hero levels on my th10 account. Champs 1 achieved - after the update.... So no th sniping. Was it enjoyable? Nope. Did I accumulate large amounts of loot? Nope. Did I improve my war army attacking skills, yes.... But that is what clan wars are for. At least it was. Like a lot of people, I hate feeling pressured into playing a game in a certain way - especially after playing with th snipe for 3 years. Th snipe was a pseudo form of loot vault... But it was not foolproof. Sometimes you were found by someone with a strong enough army and they would take the lot... Regardless of an exposed th. It was luck of the draw.
i honestly hope that I am wrong about my misgivings for the mentioned tweaks with the loot cart etc. unless the casual players of this game are catered for.... This game is doomed... If the casual players move en-mass to other games... All that will be left are the active sharks... Feeding off each other.... What fun!
As the great BB King once sung.... The thrill is gone baby!
Seems like everybody is thinking about the same thing
I get it SC would rather let clash die than give back a TH shield, so moving on from that.
There have been more dead accounts added back in, my barcher people are starting to show more replays. Too bad you can't announce when you do that kind of stuff would help with some of the more angry people.
Two points I see being brought up alot
you better be able to hide a vast sum (not like the vault nonsense in that game I quit playing awhile back cuz it was lame..oh yeah boom beach) if you can't hide enough that it makes it most of the way before you become a high value target. The problem with this complicated fix is that amount differs per player so only fraction will get the full use of this unless it is vast...substantial...far larger than SC will probably make it consider what a pittance they give for league loot bonuses.
And that hat brings me to point 2. Now that the TH snipe is killed there is no reason league loot bonuses shouldn't be given a major overhaul. Like double increased...if you want to test this out do a promo for a few weeks or a month where league bonuses are doubled crystal and up. "Who's got what it takes to be awesome" and collect data. You will see it wont break your game and will give us folks something tactile that will be helping us
i mean when everything costs millions to upgrade what's another few hundred thousand (showing my true colors. I've never end bothered even looking to see how much I get in the leagues. They've always been a joke to me I raid where the loot is and that used to be in gold/silver being a TH 8&9. Now that I'm 10 (new 10 update has been rough) I don't really raid too much. New rules are bad. I stay loot poor and war. Trophy droppers moved me to masters. Well and defenses ;)
What is the ETA on this update?
What is the ETA on this update?
An congrats on the update, loving no more th snipes, and the vg and can raid during shield is absolutely genius. Keep the good work, and before they say Im trolling, no, i have 2billion gg and ee, and never used barch or put my th out ever, this is the way we should have play clash always