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Originally Posted by
GrandCthulhu
Doesn't solve people dropping from higher leagues.
Doesn't solve 29% in a row.
If the star bonus is significant, and linked to league level, it will solve both of those, as it will give people an incentive both to go for stars (so no 29% and quit), and to move to higher leagues.
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Doesn't solve clouds in higher leagues.
If enough people move to teh higher leagues, then it would.
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Doesn't solve lack of dead bases.
That appears to have been tweaked recently anyhow.
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Doesn't solve boring waiting times leading to less attacks (maybe the number of attacks in some way, if the daily bonus is worth it).
As you say, an incentive to atack more may improve taht.
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Doesn't solve matchmaking too thigh at the beginning of a new TH level.
Isn't intended to. AIUI, this update is intended mainly to improve the loot retention issues created by the December update.
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Doesn't solve the fact that it's better to loose to have a shield and fill your cart, while winning a defense still let you vulnerable to another attack.
I have never understood this "issue". It has been very rare for any of my 3 accounts to lose any significant loot to an attack that failed to give a shield. It may be more common for higher TH players sitting in artificially low trophy levels, and if so, then again, giving them an incentive to move to higher leagues would alleviate that issue.
But all of the points I have made do depend on the star bonus being good enough to give people a real incentive to go for it, and to move to higher leagues.
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I hope it'll help to save the game for players who don't have time to connect throughout the whole day to play.
I'm not sure it will help the ultra casual players much at all. But should make a difference to the ones who would attack 2-3 times per day.