[Gem idea] Good Clan = More Gems
TLDR; NEW IDEA - NOT MASSIVE EXTRA GEMS & PREVENTS BOTS, allows players who improve clan to get more gems and prevents stagnant players
Gem Collector
Gem box supplement
People who improved this idea:
- Deadtoast15 - only some of the gems goes to enemy from war, decrease gem box gems
- CometSmudge - add gems for defending in farming/trophy pushing
What it is:
Allows for players who improve their clan to gain gems, this can replace the "top clan gem distribution".
- No building changes - no new building
- Clan will have a section or a screen designated for the Gem collector
- Over time, the clan generates gems based on players and their activeness
- Gems are only distributed to war players - kind of like old times when kings would give people lands/etc for heroic war activity
How it Works:
- The Gem Collector is able to collect certain amount of gems for [a certain amount of stars that are gained from trophy pushing/farming] and for [defending in farming/trophy pushing] (e.g: see tables at end of post (NOTE: NON WAR stars, war does not affect collection) - this allows clans to specialize how active they are)
- The Gem Collector's level reflects the sum of each clan player and their trophy level (for example 10 Diamond players will make more gems in a day then 10 bronze players)
- Gems are distributed by percent, to only war players at the end of each war (this keeps stagnant players/bots out of clans)
- War stars gained per TH level is what percent of the stored gems go to the players (e.g: 2 stars on a TH10 gives more gems than 3 stars on a TH9)
- For example a 10 vs 10 war, if all players attack across and get 3 stars, each player receives about 10% of the collected gems
- A clan which wars once a week will have 3.5x the gems available at the end of the war, compared to if they warred continuously (this allows casual clan wars; warring LESS FREQUENTLY does not reduce gems)
Why SUPERCELL Should Implement This:
- Allows clans to specialize (hardcore active, just friends, etc.)
- Promotes active players (especially in war)
- Promotes trophy pushing
- Promotes good farming
- Promotes players to benefit from collaborating strategy tactics
Possible Tweaks:
- Replace top clan gems: Distribute to all clans, of course better clans will reap higher rewards of gems because of the higher level gem collector
- Winning a war will allow gem collection, losing actually gives the other clan 50% of the collectors gems (HIGHLY prevents bots and makes war more competitive! Also prevents clans purposely matching against each other to increase gem collection)
- Decrease gem boxes to have 15 gems to compensate for clan gems
Quote:
Example Data:
Comparison:
- 1 gem box every 10 days = 913.125 gems/year for one person
- Top 3 clans split yearly 9,000 to 30,000 gems/year for one person
The following tables are TEST data to give an example of gem collection:
| Trophies |
Collector Level |
Gems/Hour |
Gems/Year
(ENTIRE CLAN) |
Est. People |
Gems/Year
(1 Person) |
| 0-3999 |
1 |
10 |
87,660 |
10 unranked |
8,766 |
| 4000-7999 |
2 |
12 |
105,192 |
10 Bronze |
10,519.2 |
| 8000-13999 |
3 |
15 |
131,490 |
10 Silver |
13,149 |
| 14000-19999 |
4 |
19 |
166,554 |
10 Gold |
16,655.4 |
| 20000-25999 |
5 |
24 |
210,384 |
10 Crystal |
21,038.4 |
| 26000-31999 |
6 |
30 |
262,980 |
10 Master |
26,298 |
| 32000-40999 |
7 |
37 |
324,342 |
10 Champion |
32,434.2 |
| 41000-19999 |
8 |
45 |
394,470 |
10 Titan |
39,447 |
| 50000+ |
9 |
55 |
482,130 |
10 Legend |
48,213 |
Activity gives the following gems:
- Each two [farming/trophy attack stars] gives the collector 1 gem
- Each [farming/trophy defense] gives the collector 1 gem
ATTACK TABLE:
| Style |
People |
Days |
Attacks/day |
Stars/attack |
Total Stars |
Total Gems
(CLAN in 5 days) |
| Casual |
10 |
5 |
2 |
1.5 |
150 |
75 |
| Casual |
25 |
5 |
2 |
1.5 |
375 |
187.5 |
| Casual |
50 |
5 |
2 |
1.5 |
750 |
375 |
| Competitive |
10 |
5 |
6 |
2 |
600 |
300 |
| Competitive |
25 |
5 |
6 |
2 |
1500 |
750 |
| Competitive |
50 |
5 |
6 |
2 |
3000 |
1500 |
DEFENSE TABLE:
| Style |
People |
Days |
Defenses/day |
Total Gems
(CLAN in 5 days) |
| Casual |
10 |
5 |
0.5 |
50 |
| Casual |
25 |
5 |
0.5 |
125 |
| Casual |
50 |
5 |
0.5 |
250 |
| Competitive |
10 |
5 |
2 |
200 |
| Competitive |
25 |
5 |
2 |
500 |
| Competitive |
50 |
5 |
2 |
1000 |
SUMMARY TABLE:| Style |
People |
Attacks/day |
Defenses/day |
Total Gems
(person in 1 year) |
| Casual |
10 |
2 |
0.5 |
913.125 |
| Casual |
25 |
2 |
0.5 |
913.125 |
| Casual |
50 |
2 |
0.5 |
913.125 |
| Competitive |
10 |
6 |
2 |
3652.5 |
| Competitive |
25 |
6 |
2 |
3652.5 |
| Competitive |
50 |
6 |
2 |
3652.5 |
I will continue to monitor and update this post. Please give feedback.
THANKS FOR READING :)