Post Update- Loot Resource Improvement Ideas
Just some things that I have came up with to improve the overall loot
Decrease Troop Cost.
-With clash wanting people focus attacking on storage's, (I.E. hiding dead bases) it requires more expensive troops then the typical farming army on collectors Pre Update. Decreased cost on the more expensive troops would go a long ways toward improving net gain per raid.
Winning Loot on Defense.
-Instead of a defense loot bonus, Clash should refund half the cost of the attacking army's troops to the defender (If the defender successfully defends). So essentially an easy way to implement this or something like this would have each gravestone be worth half the cost of the troop killed. Clash would have to make sure every troop killed created and gravestone which shouldn't be too hard coding wise.
Increase League Bonus's.
-It seems like clash wants "farming" and trophy pushing to be one in the same. So people with high trophy cups are actually gaining tons of resources from their attacks. Previously this wasn't the case, people would actually have to save up resources to make a serious trophy push. Increased League Bonus would give a greater incentive for the most skilled players to climb cups.
What do you guys think?