To the OP just ignore the trolls. Some people mistake this forum for 4chan
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To the OP just ignore the trolls. Some people mistake this forum for 4chan
Guess those same people are constantly bashing others with 'adapt or quit' and calling every 'I quit' or 'I dislike the update' cry babies or bad attacker.
Yet we have someone who doesn't complain, and tries to make a positive suggestion.
We will be glad to hear WHY you disagree with him, and have a positive discussion with him.
Like my army troops to come back if they are not dead or maybe I get the elixer back. They have it in boom beach so why not and rearming traps this is old why do I need to rearm my traps every 5 mins cause hell we all know if a person doesn't get a 40% and hits some traps they won't reset for next attack who is just scanning bye looking and also clan castle troops should never die if its in there its in there
I'm with you, people on here just to tell others why they are wrong or their ideas are dumb are ruining the forums just like the nonstop I quit threads...
I would like to see the OP suggestion beta tested and see how it goes. I think it's interesting and a good way of thinking outside the box. With some tweaks I bet it could work. I do think there would have to be some loss of loot for the defending base. Idk why the loot won by the attacker couldn't be a different total then what it lost by the defender
A game where there's no loser? That's a boring game.. in fact, it wouldn't be a game at all if there weren't any losers.
Competition always intended for there to be winners and losers. The winners would be the champions and stand tall above the rest. If your idea comes to pass, OP, one of the games themes becomes meaningless.
Everyone aims for the top, but not everyone will get to the top unless you are smart/dedicated enough to reach it.
check my posts and you will see I have never called anyone any of the above. I asked a legitimate question. If the incentive to build defences is taken away ie protecting your loot, then why bother building defences. You completely ignored my second post where I thought it would be a good idea for a loot subsidy where you are attacked by a higher TH.
must be nice to have the high moral ground but in rushing to judgement you have become as much a hater as the haters.
The thing is this would accommodate barchers that barch in high leagues too. Barching in higher leagues would = higher league multiplier = better loot.
At the same time it rewards people who wants to use a bigger army to get a higher %.
As much as I would like that,
To be fair that's the direction SC has pushed clash towards, this is just an idea built on that.
If someone told you 3 months ago that SC was going to remove TH snipe you probably would have said the same thing. I know I thought that before the sneak peeks came along. But if they can do this in clan wars, why not do this in multi-player?
To be fair I blame my poor articulation earlier.
I know this idea is a long shot but hopefully people can discuss the merits and downfalls of it. I do blame my poor articulation at the start for the poor responses.
I responded to this exact question earlier in the thread but again:
You would get wrecked on defense every time which would make it hard to stay in high leagues, which is the primary source of income.
People generally just like to see their bases progress.
war.
It's just harder to barch strong bases for 50%. I'm not sure if it's easy enough for the average player. But who knows.
Ok bradah...humor my small brain. Please explain to me how either the current or pre-update created 'losers' that this system wouldn't.
Every way you could 'win' before you could still 'win' at after. Push in the leaderboards, advance your base faster than others, increase your level, max out your profile, win at war!
Conversely one could still be a horrible attacker and fail raids (which would give the attacker zero resources btw), and fail war raids.
And so still the people who now reign at the top of this system are the same people who currently sit there; pushers, warriors, maxxers.
Also your need for 'losers' is a bit sadistic.
The thing is, you still lose by losing trophies. Loss of trophies still means less efficient farming. This idea just takes away the loot loss and gets players to focus on raiding for trophies. Your defences are still there to help you defend against trophy loss so I don't get where you guys get the idea where no one can lose.
You have clan wars as system where you have winners and losers with no loot lost.
I'm not sure if this has been mentioned before, since I don't really enjoy plowing through tons of negative posts about the update, but if SC were to reduce the loot loss and increase significantly the win bonus, it might help with this dry season. Less loot loss from players, more loot gained from the system. There cannot be a win all solution for this.