cause you would get wrecked every defense and not be able to stay in leagues with high bonuses, which would be the primary source of loot.
people generally like to see their base advance
war
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I personally like the idea of getting the loot you spent on building your army back, if you win your attacks. This can eliminate some of the players frustration of building an army that cost so much and gain little profit in return.
This could be very realistic, and it encourages people to push up on cups as they like.
Let's also add a win button. Press and you get instant max base and 9,999 trophies
Maybe I didn't quite articulate myself well enough.
FYI: I am doing well post-update having farmed up the last 3 levels of my BK, various lab upgrades at TH10, 4 maxed teslas, a few archer tower upgrades and quite a few magmas.
So no this is not a cry for easy mode, rather an observation of how things could be observed differently. I know many are used to the system of defending your loot or defending your trophies. So the concept will seem strange.
But if you picture clan wars loot system in multi-player with league multiplier and destruction multipliers, which encourages people to push and encourages people use big armies whilst removing the barrier of loot loss, that basically achieves what SC said they want to achieve.
At the moment the loss of loot and trophies tends put people in two different camps as far as the game go goes. Farmers prioritising loot accumulation and retention, pushers prioritising trophies at the expense of loot and retention.
Pre-update a player could choose which path to go down simply by placing one building in the corner. Post update the choice is either farm in high leagues get 2 starred and lose lots of resources or farm in scrub leagues get milked and lose lots of resources.
The point I want to make is what is the point of it? By sticking to that system, we effectively stick with a system that is subject to fluctuations in loot cycles.
Should player A have to set their alarm clock to wake up at 3am to boost farm so that they have the same chances of getting good loot as player B across the other side of the world logging in for a lunch break raid?
That's the sort of system we have at the moment. Are you happy with it?
If a developer wants to push people into one direction, then they have to provide some incentives or remove barriers for the other group to go with it.You could argue the increased league bonuses were it.... and others would argue it was reduced by the destruction % so the benefit is negligible at best.
At the moment the biggest outrage is that one group is being catered to at the expense of the others. The biggest indicator of this is the leaderboard with the amount of legend players sitting up top post-update as opposed to pre-update.
http://forum.supercell.net/showthrea...289-Ghost-Loot
Since this would ruin the game, here is my idea.
OP, I think you overestimate the skill of most attackers in this game.
If you think there is rage now, imagine how much there would be if the game forced you to win just to get any loot.
Please explain how this would be tantamount to adding a win button.
If you can't then you're just being condescending without having added anything of substance to the thread. That's about the nicest thing I can say.
You would still have collectors. And gems I suppose.
the chance this idea become reality is nearly zero