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War CC comps Post-update
First off, I searched and tried to find a thread like this and failed, so if there is an existing/better thread discussing the same thing please just merge me in or whatever is convenient.
With the last update, CCs got really easy to combat in wars due to the 30s bonus and extra poison from donations.
I'm wondering if there is a cc comp that actually will be useful for TH9+ that defends well, even at the onset of double poison, besides LH or Dragloon.
Has anyone experimented wars with CCs stuffed with low-space units like archers that has favorable results? I could imagine a shift towards making cc luring difficult by not putting in High space units, even if a single poison could kill them easily.
As a MaxTH9, I sit one witch, 1 valk, and rest archers, and often relish quick lure fails that missed my witch to great success.
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I have done tests, and it turns out that a witch is completely useless. I understand some people's arguments, but even 12 barch is better than a witch. So don't bring a witch :)
I like to bring the classic dragloon composition (1 drag 2 loons). Yes it can be taken out with double poison, but that's just the state of the game right now.
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variability and high HP units mainly, supercell have nullified the majority of CC comps and unless you want them easily double poisoned a LH or Golem is the way to go. Though 30 archers may be annoying to pull right?
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Keep them guessing. Lava hound in one, 30 archers in another. Dragon loon in another. 1 Valk 2 loons 3 wiz or something for the next.