A few more updates to the first topic.
Quote:
Originally Posted by
littledoctor
Thanks a lot for this thread.
To me that is pretty definitive evidence. But how do you differentiate between the research or barracks upgrade creating the increase vs one of these random unexplained increases from supercell tweaking things behind the scenes? Have you checked the valk unlock on multiple accounts? Do you have an explanation for the nodef bases out there with super low gold offered?
MY RESPONSE= I have 18 test accounts that I'm using to test these numbers. Once I figure out a number - that number -almost-always is the same on other accounts -- the only variable is their 'secret weight scale' -- where things have different weight at different overall weight levels (wiz towers - and xbows are definately part of the sliding scale currently)
Someone a few pages back posted a comparison of their mismatches
MY RESPONSE= I placed 15 of my hybrid accounts into war - with a handful of low level people in a small war -- easiest war in my life - proving my account strategy works... Every time our hybrids are on the top of the war map - our wars are 'more fair' - aka even being out matched by 10k on top we can still have a chance to win...
I've started a new alt with the intention of rushing defense but adding inferno and eagle, with the endgame goal of having a strong defensive value with an engineered-to-be-low offensive war weight.
Edit: and now with the From The Developer news about war weight changes, my strategy might be obsolete. Good thing he's still only TH4.
MY RESPONSE=- yes going to end game levels with end game units will be punished by the dev's because - once again - they want us to play the game -the way that they think we should play it..
Hopefully this update will have a positive impact on war matching... I'll miss the 45 wars - 40 is too small and 50 too hard to maintain without bigger clans...
-UPDATES:
unlocking level 1 witches - and upgrading to level 3 -zero weight. If witches have any weight at all it would be at lvl2; which I wont be testing anytime soon.
-Upgrading Lava hound to level3 = also no weight.
This makes using LavaLoon armies the lowest possible weight of all the army compositions in the game... short of GiBarch which has basically no weight...
My math is fine... but your not wrong- or right either.
Quote:
Originally Posted by
peterpaiter
you continue to do wrong math... u say NO WEIGHT when the weight added it's for sure less than 1000 points and not enought considering the weight before to pass to the "1000" after...
I've been sitting at the same war weight on a couple accounts for EIGHT MONTHS...
Every upgrade I do on those accounts -- may - have - some - weight... but guess what -- its not showing up... Therefore - I can honestly say NO WEIGHT for them...
With witches - lava hounds - etc -- I've upgraded them on no less than 8 test accounts so far; zero new weight on all of them... Hypothetical - if some of these items have 'some' weight (which they may) - you would THINK that on a test of 8 accounts - at least ONE would jump up in weight... yet none yet...
Sure its a small sample size... I'll be sure to update you after I've finished testing it 20 or 25 more times... -- which is something I will continue to do on various other test accounts throughout the next half a year...
If my human eyes can detect zero change in war weight after upgrades -- then as far as this experiment goes -- ZERO WEIGHT IS ADDED...
Until you - or someone else - finds a way to actually mathmatically explain the weight increases... then this info that I've provided is still - currently - the best set of VALID info available anywhere.
I can not explain why adding a new air defense adds zero weight - sometimes -- but 1k others... -- other than to refer everyone to the recent changes to th6/7 with a third air def being unlocked early... supercell seems to have fudged the numbers and created another secret Tiered weight range... All we can do is realize- that Air def MAY add 1k - or it may not... but generally 1k per upgrade is as close as we can guess at this time...
Same with Wiz towers... 3k at th6 - 1500 at th9 /10 ... who knows what at 11 as I didnt test it...
The point of this topic is to help people realize - which defenses and offenses hold a greater impact in the eyes of the developers... so we can upgrade intelligently.
I've tested my 'no weights' -- EVERYTHING that I have listed as having zero weight - is being added to defenseless accounts... And guess what?
Town hall 8 and 9 now -- with ALL the things unlocked that have 'zero weight' -- and guess what... I still have only 1k war weight because - i only have the one - level 1 cannon --
If all these things combined equal less than 1000 --- then they must really way a LOT less.. like 5 points or something... because im getting ZERO weight added when doing them ALL - combined - together on one account...
Now this is great for me; but to publicly post this where sypercell devs can see it.. may lead to them changing it and ruining my experiment... I hope not... They've already messed up a lot of other things since I started 14 months ago...
It would be nice if supercell would - publicly - release their match making system numbers for the world to see - all the weights and algorithms.. would be nice to see (in game) - 'upgrading this will add X weight to your account) written in fine print under the details of every upgrade...
Would also be nice if it was a standard simple system with no sliding scales- no tiered effects and no mystery tweaks...
But thats asking too much... I mean.. only a company like Blizzard is smart enough to release data like that to help their gamers understand the numbers... and we all know Supercell can't compete against Blizzard entertainment... (can they?) -- not judging from the pitiful ai that this game has... ♥♥♥♥... no armory - nothing...
I dont care what anyone says...
Quote:
Originally Posted by
kevs926
Ash youtuber said offensive weight does not add war weight, and war weight is not equal to cw mm weight
I have shown proof that offensive items DO add war weight.
Dragons -
Perfect example.. every level of dragon you unlock and upgrade- adds 1k weight..
Offensive weights are overly low - most have no visable impact from upgrade to upgrade...but some DO show war weight.
-----
Regarding WALL weights..
I had one account -that only did wall upgrades...
I did 10 walls - 20 walls - 50 walls -100 walls - eventually all the walls -- then started upgrading SOMe then some MORE then some MORE.. and i could never really nail down any weights - it was soo insignificant that it was a waste of my time and I stopped bothering with it...
All I can say - is buying a TON of htem - and upgrading them all 5 or 6 times - will show some weight... how much? I dont know - but its LESS than one wiz or mortar... So in the grand scheme of things - walls are a no brainer to upgrade...
LMAO -- The Trolling continues!
Quote:
Originally Posted by
rhymquimghyf
I tried being polite to you Rhym.. i give up.. your just wrong... FYI I posted an updated version of my clan war log -- 107 wins 7 losses now -- HALF OF OUR WARS are PERFECT max stars... Most of the others are missing 1 or 2...
To rub some salt into the wound Rhym- GUESS WHAT I DO WHEN WE LOOSE A WAR?-- I kick out the top 5 players - and put MY OWN - RUSHED / HYBRID ACCOUNTS - on the TOP of the war map... -- THEN WE WIN.... every time... - we only loose when I allow certain other players to hold the top few spots... -and only when supercell mis matches us by 15 to 25k weight in the top bases... I personally dont want to war with a bunch of accounts every day... so I slowly remove my accounts one at a time each war as the 'new' players prove they have skills...
Everyone in my clan is following my upgrade advice - This topic alone has recruited quite a few new members into my clan... Smart players who GET IT... and who 6 star every war - much higher than 'mirror'...
My clans overall success in war -- has gone UP UP UP higher and higher - and we have 30 out of 45 members in war - every war- following my advice... THE ONLY loss we have had in the past 18 wars - has been due to ONE fluke on supercells part - where we got a mis match enemy 1- that was 21k heavier than us - and =with my #5 on the war map hybrid account - we still got 2 star 66% on it... it was US 1 shy of perfect vs THEM at perfect...
Once my accounts have had time to skew my upgrade method even more extremely - I guarantee we will win every war we are given - GUARANTEE it... -- if we dont 'win' it will be a tie- perfect vs perfect... because - (this hurts you = i know)- My info - and advice is RIGHT ON THE MONEY.
The only reason I can think of for you continuing to complain about my topic.. is either
1: - you really dont get it.. and are clueless
2:- you dont want the rest of the gaming community to know these tricks; because your afraid supercell may tweak things and end this from being viable
3:= your past research - (which was not nearly as detailed or thorough as mine ) gave you a different result - and you are bullheaded and refuse to see that - I'm right... - BRING YOUR ACCOUNT OVER TO MY WAR CLAN- i'LL PROVE THAT i'M RIGHT..
Now -- I love ash... I watch his stuff- follow his advice - I imagine he has some inside scoop into the game design... - but there are some things - that he said -- that are -- WRONG...
FLAT OUT WRONG... -and I've seen proof in game - that he is WRONG... at least on a few points;
(And I welcome the almighty Ash to reply here; would be honored... )
QUOTE FROM ASH:
Upgrading a troop, for example, will not provide you any additional standing or rank on the map.
RESPONSE FROM ME:
Example 1 that proves he is WRONG:
TWO identical accounts - 100% the same... in every way - except:
One has dragons... one does not -
Dragons -- add weight - unlocking a dragon on one account - will add 1k GOLD to your account -- and - your dragon account will appear HIGHER ON THE RANKING than the other account!!
Example 2 that proves he is WRONG:
-Two identical accounts - one has bigger camps - and a higher castle -
The one with more attack power - (offensive strength) -- Will appear higher on the map!
----------------
QUOTE FROM ASH:
There is no denying that if you hold off on building heavy defensive buildings your war weight will smaller. But if you instead focus on offense you’ll still be gaining weight and at the end of the day you may be robbing Peter to pay Paul. Essentially, you’ll have a huge edge when attacking bases one town hall below you (9.5 attacking a 9, for example) but your “true mirror” won’t be a Town Hall 9 but rather there will be a good shot it will be a Town Hall 10. So the trade off is providing a better chance to 3 star lower on the map but setting your clan up with a disadvantage when it comes to the most important defensive units that can stop 3 star attacks.
RESPONSE FROM ME:
-my hybrid accounts will not be attacking lower on the map.. they will be attacking 10 or 15 slots higher - giving away an easy 3 star loss to the enemy low level players in exchange for earning a 3 star win vs the enemy strongest...
QUOTE FROM ASH:
What about the defenseless bases?
RESPONSE FROM ME:
Lets look at my defenseless... a town hall NINE - - with a town hall FIVER mirror.. -that th5 player is most likely a noob.. he will not be able to kill a 30 sclot castle - with a king and queen defending... so - they will have to try a th6 or 7 to kill my little defenseless... wasting an attack in the middle...
MEANWHILE -- My defenseless - with Max LavaLoon - 220 camps -30 castle and full th9 spells... will EASILY 3 star their top th9 #1 base...
Its a No brainer trade off that only helps your clan - a lot.
Will unlocking Witches and Lava increase war base weight drastically?
Does it increase my war weight?
I am following the TH8.5 Path.
3STAR CLASHING is using numbers from Pre th11 update - its not accurate.
Quote:
Originally Posted by
kevs926
21k gold 21k elix
3starclashing total: 10566, far from my real one.
I've complained to their contact us section - however their data - is old - and without someone cracking some hidden code in the game once again; the closest you can get to accurate weights is to take your existing weight - and use the numbers in the first topic - to guess what will be added if you do one upgrade at a time...
Even then - you could fall victim to one of the tiers / non linear hidden weight variations that may make my numbers a little off as well...
You take any of these #'s I have on page 1 -- and try to add them ALL up... - it wont work...
you cant simply say
5 level 1 cannons
plus
5 level 1 archers
plus
4 level 1 air defenses
equals
14k weight...
There could be variations depending on your town hall level - and overall weight bracket...
What you CAN do with the page 1 info --
is look at it and say-- ' Oh, Archers / cannons/ air def and teslas all have close to the same weight?
well if that is the case, -maybe it would be smarter for me to build something that can shoot the sky - AND the ground... instead of something that just shoots at one... The same weight will be applied to your account -but now you can defend against more things...
You can look at see - Oh- wow an xbow is This much vs another Mortar upgrade? So If I choose to skip a mortar or wiz tower upgrade- and buy an xbow instead -- I'll have the same weight? - and one more defense? Maybe I should do that...
Just knowing the basic - average - weights that each thing unlocks - can let you pick and choose exactly what will help you to defend - the most...
Personally - I have bought less than HALF of the defenses available - and those that I have bought, I have left most at level 1... I'm after a specifically engineered war base to be able to attack high for 6 stars - while giving away 3 easy stars on a failed defense... its a good trade... and using my research- each and every new account I build has higher attack power - and lower weight..
If you use the info available - even as vague as it is... it will help.
Yes walls add weight; just not much -
Quote:
Originally Posted by
enriquee9499
Just got to th10 would like to be 9.5 for a while. If I add new walls will it add much weight?
As stated before - I can't figure out the exact weight of walls because its too low of a number... doing a few at a time - on one account - over a month... a few every war.. i saw no weight increases at all...
Got frustrated and about aobut 200 walls on one account in one war - and no weight at all...
bought 225 total and upgraded them all to skulls - got about 4k added total.
So - every wall at th10 levels is about 4k weight once upgraded to skulls... AKA all walls combined is less weight than one mortar or wiz tower... more or less
Keep in mind - if you are a defenseless or minimax with almost NO weight - or much lower weight than you should have... I'm SURE you will be punished with a much higher wall weight than a normal player with normal base upgrades...
I love people who are wrong... who dont read... and who state wrong info as fact.
Quote:
Originally Posted by
Micker99
Guy, THE BASE WEIGHT YOU SEE IS DEFENSE ONLY!!!! Of course upgrading troops doesn't change it because offense is not represented in that weight. The position on the map is just to show you the easiest bases to attack defensively. Your offense is another half of your total weight, but you can't see that number. So yes adding troops will not add to your defensive war weight, but adds it when calculating the matchup.
I've proven that base weight is offense AND defense --
READ...
-SOME offensive upgrades do add weight -- that you can see in the gold....
It's a fact...
You are wrong...
LOOK AT THE FIRST POST>... quite a few troop upgrades ADD WEIGHt...
But not many;
warden weight did not change for NORMAL accounts.
Quote:
Originally Posted by
sg333
Did you notice the warden weight after the last update? I went up 3k but I did upgrade some of the new defenses so it might be less.
I have two -(almost) properly upgraded th 10.5 accounts with wardens - their weights have not changed in over 8 months...
I have not met any defenseless/minimax or hybrids with Wardens to ask what happened to them... My own personal defenseless account is about half a year away from unlocking the warden...
-With the exception of 1k extra for the new Max Valks on one account.
-I've also learned - that one of the new' punishments' supercell has put into effect for DEFENSELESS PLAYERS--
Queen level 1 for a normal account is 1k weight
Queen level 1 for a Defenseless (one level 1 cannon and no more) has a SIX THOUSAND PENALTY- 7k total weight for a queen on it...
They really dont want players having full th9 camps/castle/spells AND a queen - with town hall 3 mirrors... (darn it anyway) -- now it will have a town hall FOUR mirror instead... I can live with that.. I suppose a town hall 4 may have a chance to kill me with a low level king and queen... of course once my heroes are up to 10/10 those town hall 4's wont have a chance to kill me... lol
I'll update the first post when I learn more...