Suggestions/Comments on the TH 11 and Shield System Update
Suggestions
Hi guys since the update alot of people are really disappointed on it.
I have here some constructive suggestions that maybe will help, hear me out.
Level 13 Collectors in th 9
As you can see it starts getting tough at town hall 9 - 11. Why not add more resource?
Defense Loot Bonus depending on League
Supercell wants us to play the game the way they wanted it to be, but its hard without getting any compensation in successfully defending your base.
The "Defense Won" is useless right now its only stat numbers.
Revert back the League Bonus
You already encourage us to defend our bases and our town halls inside, why give us more hard time to get League Bonus. There is no more Town Hall sniping / only few already.
No need logoff to get attacked unless you have shield
Right this should be it, its really complicated right now that you'll force us with your system with those PBT breaks etc. Why not replace PBT breaks.
Can revenge even if you are shielded
You want a competitive clash? This is the way to go, you need to carefully plan who you want to attack, and strategize your base well to get that "DEFENSE LOOT BONUS". And to make revenge useful. Shield should not increase even if your base is completely 100% destroyed.
Change Search System Add filter by (Minimum Gold, Elixir, Dark Elixir) Cost depends on minimum Gold, Elixir, Dark Elixir although it will take time in White Clouds
This is the most hassle part of the game, its like you are doing an errand or a job. Look we are already in a world where computers are a trend, and give us easy life. I know this is achievable, I myself am a programmer, there is indexing already to help with that.
Remove Dead Base Entire Game, but Search should be like above and limit town halls only one level below you or one level above you.
Supercell if you really want us to have more challenge this should be the one to go. Town hall one level below you should already make up for it for you to progress.