Magnet spell for th8 and above - please take into consideration
I think there should be either a regular or dark magnet spell. As it stands right now, there is almost no incentive to use Giants in wars at TH8 and above because of a fear of spring traps taking them out. I think there should be a spell that uses a magnetic force to disarm the metal coils on spring traps within a certain radius. Of course, you wouldn't know where the opponents spring traps are located, but that's what makes it interesting. Players would have to use reasoning/logic to anticipate where their opponents spring traps might be located. I think this would add a whole new dimension to the game.
Please consider this idea! I truly believe it would be a great addition to the game.
Happy clashing and best regards,
-Bobby Fisher