-
[War Help] vs TH10
http://i.imgur.com/gWpXUKy.png?1
http://i.imgur.com/SjAHyLk.png?2
We got matched up against a TH11 and 5xTH10s vs our 2xTH10s (spots 1. and 2.) I may end up having to attack this base (if i'm not clearing up other TH9s)
The base in this photo's defenses aren't very high, but I don't have much experience 3 starring TH 10s. I've only played around with freeze spells vs infernos, nothing too strategic.
Top of my head plan: I carry 1 rage and 1 heal, 2 frost, a poison, and a haste.
I'm thinking i'll take 4 golems from the bottom (diagonal bottom) to that mortar and those sweepers.
I drop 4 golems (3xlevel 4 and a max level), and follow up with my wallbreakers, then I drop my wiz, witches, and then heros.
i'll add a couple wiz to the resource pumps as those archer towers and canons start firing at my golems
I rage on those 4 canons as soon as that wall is broken, freeze the infernos, heal over my golems (monitoring their life), then freeze the infernos again, leaving me at the tail end of the rage spells duration (if not already out).
I'll have to drop a poison around this same time to handle the CC troops- predicting a lava hound, which i'll poison toward the tail end of it's life.
I'm expecting that I'll need to use hero abilities to keep them alive and to really drill at those infernos.
IF I get those infernos down and am able to get those top two Air Def down, i'll drop 6 balloons, two on the top archer, and 2 on each wiz tower- i'll haste the balloons after those 3 defenses are dead, in one direction or another.
Any input would be appreciated