how about a new spell/dark spell that deactivates/defuses traps in a particular area where it is placed or a flying troop/dark troop with almost the same hitpoints as the giant with an aura like the grand warden which defuses or atleast reveal all the traps which get in contact with its aura...if this something like this would be added..it will be super awesome:cool::cool::cool: if a spell it should take only 1 housing space, what is happening nowadays is that people are killing cc troops with 2 poison spells one of their own and one in the cc,many th8 players use hog riders in war so chances are instead of poison spells they would take this spell with them so cc troops will remain feared,and it would make mass hog rider a bit easy to do and plus it will keep the game balanced..so do i think....and if it is a troop it should take 4-8 housing space and it can be adjusted with the mass hogriders or loonion/lavaloonion....but as i am suggesting it should be a little fast, because in my opinion it should be an air troop so that walls can't affect it but as I am saying if it has as much hitpoints as a giant then it could be shot down by Air defenses pretty quickly so to balance that bit, it should be fast..u know like a minion or slower than that....and plus this would make base designing more fun ..many th8s use hog riders so all the th8s would try to make as many possible GB spots as they can to confuse the opponent..plus many th8-11s place all of their teslas in the middle surrounding the TH in order to protect their TH from attacks like GOWIPE and so on but this new spell would force them to place thir teslas at different parts of the base so that all the teslas don't get defused at once ..and many th9-11s place all their air defenses in the middle of the base to protect their TH from air attacks but if the trap defuser is a troop then this won't happen all of them would start placing their air defenses in different parts of the bases to get rid of that trap defuser quickly, so hows the idea??:confused::);)

