If you run out of gold, oh well. Let me build an army and get more. Run out of elixer and you're are done. Elixer is way too much more valuable than gold. Or make elixer pumps do more than by 50%
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If you run out of gold, oh well. Let me build an army and get more. Run out of elixer and you're are done. Elixer is way too much more valuable than gold. Or make elixer pumps do more than by 50%
Getting troops back at the end of the battle is ruled out, so that won't happen, for now at least.
Also, adding 50% more production to Elixir Pumps is unnecessary, they already produce lots of resources for you every day.
Over 500,000 Elixir every day from Elixir Collectors is enough for multiple attacks.
Go play boom beach. Heard they have troops that you keep that dont die....
I'm pretty sure it is NOT ruled out. Here is a copy-paste from the top of the sticky, i.e. the section with ideas that are under consideration:
Troop Related:
* When heroes get defeated, they drop packages of Dark Elixir similar to tombstone process
* Hero gear: collect/equip boots/gloves/armor/helm/belt/weapon(s) items like many other games
* Ability to select order CC troops deploy (Slide/rearrange icons in CC info screen for sequence?)
* New troop that targets support buildings (non defenses or resource buildings)
* Way to toggle hero guard/sleep while they're injured (button disappears) to set action after healed
* Keep troops that survive a battle
* Self destruct ability for Lava Hounds (to spawn pups)
I think keeping troops that survive is a horrible idea. Search the forum for any of the other numerous threads on this topic to find out why.