Haha you're right budXD
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I can't believe how stupid people are:facepalm:x1000. To those of you who thought I stole this post : http://forum.supercell.net/showthrea...=1#post5932439
What you said above is absolute jibberish.
Video games economies are actually pretty heavily studied because they can be made to move very, very quickly with very minimal real harm done if the virtual economy is completely destroyed by errant changes to the modelers' ideas for the system. For instance, the World of Warcraft virtual economy experienced a period of hyperinflation (the cause is not germane) and the period data from that game is real information that is still being studied for theoretical insight.Quote:
It appears people are trying to make this out to be much more complicated than it actually is
You apparently don't know what profit is; in this case, the person who profits is the person who dedicated resources to the permanent upgrade.Quote:
*edit* - in short, who in the economy 'profits' from the spending of resources? (on anything other than collectors) answer...no one.
The economy has been screwed.. Let's be honest.
Hmmm.... I read it and it made sense, so try and refrain from the insults ok?
the latter part of what you wrote doesn't exactly sound clear in what you're trying to convey, but I'll not mention anything insulting of that
I know what profit is...please don't insult my intelligence. We are talking about economic profit here.
Transactions in the real world are nothing like CoC. Maybe in other games they are, but not here...The economy is always about two way transactions between buyers/sellers. Both sides 'profit'...one with the product, one with the money.
Money in the economy is not lost in a transaction...it's just handed round. (It's not even that really! A bank note is purely an IOU!)
Using an analogy, resources in this game are very much like food...Food is grown via collectors and given to the General CoC population via various systems. We are currently all fighting over it.
Soon as we gain enough, we make a meal (building) and eat. That food is now gone for good. It benefited us and no one else. We give absolutely nothing back to the CoC Population (other than having a bigger appetite for our next meal) and we either continue to battle for food or leave.
It's as simple as that...maybe that makes it easier to follow.
I think the bottom line is that they were way too ambitious with a single update because they wanted to have a really big "splash" change to coincide with their Conference.
I actually agree with SuperCell's stated reason for removing the th shield from the game. When I first started playing, it really irked me that in a game whose fundamental dynamic is "protect your base and your resources; attack other bases and steal their resources" that the most basic strategy was to leave your core building unprotected. I participated too, because it made sense with the game dynamics of May 2014.
Right after the Big Nerf on December 10th, I was irate at this game because I was violating my #1 rule: make sure that there are no resources for anyone to steal except for the one that I am trying to use for my next upgrade. When the update hit, I was caught between 3 upgrades at the beginning of th9 and I was using the easy shields from snipers to float from shield to shield. I was targeting a level 2 XBow and I was floating at 4.25M gold. I was targeting Level 4 dragons and I was floating at 5M elixir, and I was trying to get my queen to level 5 all at the same time....and I was farming in Crystal. When the free shields went away and everyone but me dropped to bronze(I didn't get the memo) my base was a disaster area. I was hit by queen walk after queen walk and max gowipe after max gowipe. Trophy droppers kept pushing me up to crystal and I kept getting smashed. The solution was to abort my planned upgrades and go back to basics. I dumped all of my gold into walls (got my storages under 1k) I dumped my elixir into a level 4 drill upgrade, and then I dropped to bronze.
Everything kind of settled out when I stopped my base from being a honeypot.
I'm still revenging for ~300k gold and elixir and 2500 de and I'm still finding good targets in the 100k gold/100k elixir range that can be taken with barbs, archers, giants, and gobs. The fact of the matter is that I don't suck at attacking, so I never experienced any "omg! the loot dried up!!!" period. I was just having my base get smashed over and over by max th9s and was in a "1 step forward; 2 steps back" period where my collection from shields did not make up for the loot I lost in the defense.
Still getting about 1M every 2 days from wars. Still getting about 200k every day from mines and collectors. Still planning on dumping all of my gold into walls to keep it from sitting in storage.
Three weeks after the update, not much has changed for my economy.