[Enigma]TH9 War Base, needing criticism to improve my base
- This is my new TH9 War Base prototype, I'm currently testing it as of now but I'm rarely getting proficient TH9 players to attack my base and actually see if it holds up. So I need some criticism from people who can create a hypothetical situations against my base.
http://imgur.com/dsg4oGl.jpg
Attacker's eye view
http://imgur.com/BCdZPCD.jpg
Update: 12/29/2015
Revamped version
http://www.imgur.com/lgfdwlA.jpg
Patched problems:
- Ton of value for KS(Jumping to major kill zones, easy Queen and CC Kill)
- Easy assumptions where DGB might be placed.
Updated version: 12/30/2015
http://www.imgur.com/wDq9Enc.jpg
Major tweaks done:
- Moved Archer Towers around to deflect Minions from easily creating a funnel.
- Reworked Air Sweeper placements to protect the Dual Wizard Towers and simultaneously creating a possible and logical DGB spot.
- Moved Air Defense at the top away from the Walls to prevent it from being destroyed by a Queen Walk.
Updated version: 01/03/2016
http://i.imgur.com/CpIJ8yH.jpg
Tweaks done:
- Moved AD a bit away from the Queen to potentially prevent the both of them being lightning'd.
- Moved another Archer Tower to the Queen island to prevent funneling by minions.
- Reworked placement of the Elixir Dtorage near the Th to give the fake DGB spot a sort of legit look to the attacker.
- Exchanged placement of the Cannon and the DB at the far right to improve DGB pathing.
Final version: 02/06/2016
http://i.imgur.com/URRxbsC.jpg
Patched problem:
- Reworked Air Defense placement in Queen island to prevent the AD and the Queen from being lightning'd.