A trip wire that immediately activates a certain number of troops from the CC if walked over. This keeps attacks on constant guard for CC activation as opposed to a definite circle.
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A trip wire that immediately activates a certain number of troops from the CC if walked over. This keeps attacks on constant guard for CC activation as opposed to a definite circle.
I think this may be useful. How about this idea as well. A Tripwire that trips golems or a magnetic trap that locks pekkas as they cross it? which ever may be most popular in a poll.
Clan castles already deploy troops when a unit is in their range. Supercell has been balancing CC troops with the new dark spells, and this would be a major step backwards. This would also completely change the concept of a war attack.
How about a useful trap? Support the Tar Pit idea, please!
http://forum.supercell.net/showthrea...73253-Mud-Trap