Hello!
As we all know, Grand Warden's life aura is in a given range, and affects all troops in that area. The health buff is based on a % of the troop's health, and there's a maximum hp buff allowed for troops so that golems or hounds aren't given a ridiculous benefit.
This all is fine, but there's one problem being that the more troops there are, the more hp increase there is.
Witches (which spawn large amounts of skeletons) greatly benefit from the fact that there's a greater hp buff to quantities of troops, which surpasses the balance of a capped hp buff. For example, up to 20 troops can benefit from the aura.
Supercell needs to also introduce to the Grand Warden a capped amount of troops which can benefit from the aura (and perhaps target higher hp troops). This would make the mass witch attack still benefit from the Grand Warden, but also make the mass witch attack an exploitable "spam attack" strategy!
Let me know what you think :D
[After looking through the comments, I thought adding a link to the
Eagle Artillery balance thread would add ease to a few concerns
http://forum.supercell.net/showthrea...nced-strength]