They already did that back in the Heroes change update.
There was an uproar then too, I tried to stay positive then too... :unsure:
Hog riders are still going to 1 shot a skelly trap anyways. I don't know why anyone would care about the skelly trap on defense at all.
This is only true if you have a one dimensional view of it, and the buff equals the nerf. Since the nerf was in a different aspect you can't compare them like that anymore. One thing is though, I doubt I was just for the warden and the impact was meant to be felt at th9 and th10, otherwise they would have just reduced the warden's potency with skels right?
There are perhaps 10 people in CoC Team from SC, of which 3 know perhaps knows few raiding armies and how to attack.
Of 3 people 1 was buzy co-ordinating pup story.
2 people tested this update on developer ipads, with no building time etc etc, found dead bases every click post update.
So obviously testing was done thoroughly and update tested ok.
its called baiting, lads of ppl would have gemmed them only now for lvl 3 to be no more effective than pre update lvl2.
Supercell sucks!
I know they were nerfed and I have no idea how that fares at th11 as I'm a max th9, but what I do know is that I earned 6 stars in our last war against other th 9's (one maxed, one slightly rushed) using GoWiWi. Yes, the extra 30 seconds definitely helped, but using 5 witches was definitely the key to my success.
If I'm to understand the nerf correctly, they removed health (hit points) from the skeletons, is that right?
This is just an utterly stupid move on their part, how it wasn't picked up in testing that the Grand Warden hp buff would make witches so overpowered is beyond me. Now they just made a troop that had a nice niche worse at every other TH level because it was overpowered at TH11.