Expand ClanCastle troop capasity, at defence. It's unbalanced as it is now.
I've noticed that, since the 30 seconds added time and the extra spell we gained, our defensive clancastles are quite useless.
If a clancastle is going to be lured, most troops are already useless to put in, gone in seconds with a poison spell!
Now with that extra spell, even a dragon is useless in a clancastle..
I believe our defensive clancastle troop capacity should be doubled. Much tougher to lure them all, to poison them.
Imagine 2 dragons coming out of it, or 40 to 70 archers. Or just a nice mixture of any troops which isn't gone in a few seconds, while being tanked by golems on rage with a killsquad or a single troop lure with poison spell..
I dont see the problem here
Idk what's the problem with the clan castle, if you center your castle, and protect it very well, and have a good focus-fire base, you don't get 3 starred that easily, I get 3 starred once in days :)