Can someone give me formula to calculate damage if i combine for example 1 lv4 EQ (in cc) with 1 lv3 EQ? Or perhaps other combos involving more than 2 EQ.
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Can someone give me formula to calculate damage if i combine for example 1 lv4 EQ (in cc) with 1 lv3 EQ? Or perhaps other combos involving more than 2 EQ.
The way I understand it is if you have a normal building with like 1000hp, lvl 1 eq does 14%, 140 hp damage. Lvl 2 does 17%. Each additional eq dropped does less damage. 2nd does 1/3 of the original amount or roughly 5% of the remaining 860hp at lvl 1. 3rd eq does 1/5 of original amt or roughly 3%.
With walls there isn't the diminishing returns. And there's some critical point around 30-40% damage where any eq dropped decimates the rest of the building.
Eq does not effect loot storages. That help?
So a lvl3 eq (21%) stacked with a lvl 1 eq at 1/3 power would be just under 25% total... Roughly. I'd always drop the big one first.
Hopefully this explain it:
Earthquake Spell:
* Earthquake Spells deal much more damage, regardless of a building's current hitpoints
* Repeated Earthquake Spells now deal diminishing damage to the same buildings
* Four Earthquake Spells will still always destroy any level of Wall!
* There are no longer any special "building execution rules" for Earthquake spells - a building just needs to be reduced to 0 HP
* Example: If an Earthquake Spell has 25% damage, the first Earthquake spell cast on a building will ALWAYS deal 25% of maximum HP damage, thus destroying any building with under 25% HP remaining. Repeated Earthquake Spells on the same building deal less damage: 25/3 %, 25/5 %. 25/7 %, etc. This diminishing damage means that it is still impossible to destroy buildings only using Earthquake Spells.
Always 4 EQ guys