New version of old Gowipe. Behold........the Earthquake-GoWiPe
I think, I have figured out a new way to GoWiPe
GoWiPe: Starting from high town hall 8's, a powerful war/trophy army consisting principally golem(s), wizard(s) and P.E.K.K.A.(s). Traditionally, golems are used for tanking, wizards to clean surroundings and P.E.K.K.A.s to destroy the interior. Players often use various compositions for the varying stats.
The common composition is:
2 Golems, 2 P.E.K.K.A.s, 12-20 Wizards and some troops with them AND a P.E.K.K.A. in the Clan castle.
Gowipe, a few days back:
I started GoWiPe when the game had only regular Elixir troops, Dark Elixir troops and regular Elixir spells. Then we had to use the upper mentioned tactics. Then came along Dark elixir spells and spell donation. I hit upon a plan. I state, this is not a forged strategy and I am writing only after witnessing the power of this attack by using it in clan wars and trophy pushing.
Composition:
Army Camp: 2 Golems {Any level (30*2=60)} + 3 P.E.K.K.A.s {Level 3 (25*3=75)} + 15 Wizards {Level 5 (15*4=60) + 1 Hog Rider {Any level (5)} = 200
Clan Castle: 1 P.E.K.K.A. {At least level 3 (25)} OR 6 Wizards {Level 6 recommended (6*4=24)} PLUS 1 Earthquake Spell
Spells: 1 Heal + 1 Rage / 2 Heal / 2 Rage
Strategy:
i) Here comes the Hog Rider!! Use it to bring out the CC troops from the base's deep.
ii) Use a Wizard or two to lure them towards a corner or side where no or almost no defensive turret can target.
iii) Four or Five Wizards can kill a Dragon.
iv) CC troops can also be killed how the attacker pleases.
v) The main attack starts by dropping the Earthquake Spells, the star of the show.
vi) The Spells have a radius of 8 tiles. Enough to obliterate at least two, sometimes even more layers of wall.
vii) Clear a wide, very wide path for the troops to enter the core of the base.
viii) Drop the two Golems on the two edges of the opening.
ix) Drop basic Wizards to clear the junk buildings.
x) Now, drop all the P.E.K.K.A.s in a way that they enter the main base instead of running about the surroundings.
xi) Drop the CC Wizards (If taken) in the same fashion.
xii) Use the regular Spells when felt needed and enjoy the mayhem!!!
Remainder:
Attackers can tweak with the spells and Clan Castle troops according to the defending base. BUT, the Army Camp troops are not recommended to be tampered with AND the Earthquakes are must to take. Because, 4 Earthquakes of any level applied on a wall can destroy it. So, they must be taken and used to ensure maximum damage. This may take awhile to master, but with a little experience and patience, you can get release from the burden of Wall Breakers and make a more forceful impact on the warfield. CLASH ON!!!
N.B. This is my first ever forum post of any kind. I am in need of a online (while gaming) video recorder. Please reply me with any advice either referring to the strategy or my writing. Thank you all......