Best army composition for double zap quake?
As many of you know, with the new dark spell donation, a TH9 can now take down two AD's guaranteed before deploying a single troop with 4 lightnings and 2 earthquake. So after that, you need an army comp that can survive taking down 2 AD's, the AQ, CC troops, all remaining defenses, and traps. With absolutely no spell support. And hopefully enough troops remaining to destroy every other building in time.
What do you think the best troop composition to handle that task? I've already tried 2 golem + 8 wiz + 4 WB and heroes to take down the AQ, CC and 1 AD. Then 2 Lavas to distract the last AD, and 18 baloons as main offense. The balloons couldn't handle the rest of the base without dying even with no AD threat (note I sent the lavas from 2 opposite directions on the last AD to soak up as may traps as I could).