New Troop and Gameplay Ideas
Dear supercell, please review these awesome troop ideas. I believe they are really good and you would like them and they would improve gameplay. I will leave the art and coding up to you but here are the ideas.
The Wolverine
looks like a real life wolverine but with long claws and 3/5 the size of a barbarian
availible at barrack level 4: by the way there will need to be 12 barrack levels for this update. Dragon (barrack lvl11) and PEKKA (barracklvl12) updates will need to cost 25,000 more elixir. If you already have these troops unlocked then your barracks will be automatically at lvl 12 or something? You guys can decide.
MAX LVL: 3 UPGRADE TO 2 AT LVL 3 LAB AND UPGRADE TO 3 AT LVL 5 LAB
Damage: 16 per second LVL2: 20 per second LVL3: 24 per second
Speed: 22 LVL2: 24 LVL3: same
Hitpoints: 45 LVL2: 50 LVL3: 52
Training cost: 75 elixir: increases by 25 every level up
Favorite target: Cannon, gold storage
Damage type: Single target for levels 1&2; the three nearest targets at LVL3
Targets: Ground
Housing space: 1/2 (one half)
Training time: 30 seconds ; increases by 2 seconds every level
LVL 2 UPGRADE COST: 400,000 elixir
LVL 3 UPGRADE COST: 600,000 elixir
Goblin Tank
looks like a greenish gray tank: in army camps the goblin inside sticks his head from the hatch at the top. Size of a PEKKA but longer
availible at barrack level 9 (right before Healer, after Wizard)
MAX LVL: 6 AVAILIBLE TO UPGRADE TO LVL 2 AT LVL 4 LAB AND AGAIN YOU CAN UPDATE IT EVERY LAB LEVEL AFTER THAT. THERE WILL NEED TO BE MORE LAB LEVELS FOR TROOPS.
Damage per second: 45, LVL 2 65, LVL 3 80, 95, 115, 130
Speed: 12, 10, 8, 6, stays 6 speed until LVL 6
Hitpoints: 80, 100, 120, 145, 160, 180
Training cost: 200 elixir, increases by 50 every upgrade
Favorite target: Weapons
Damage type: single target
Targets: ground, acts like a mortar where cannon balls shoot up but land on ground
Housing space: 16, at LVL 4 and above 18
Training time: 5 minutes, 6 minutes, 8 minutes, at LVL 4 and above 10 minutes
LVL 2 UPGRADE Cost: 550,000 elixir
LVL 3 Upgrade cost: 750,000 elixir
LVL 4 Upgrade cost: 860,000 elixir
doubles from there
DARK TROOPS
The Darkness Viking
a bit bigger than a barbarian, a black beard, a purple helmet with silver spikes, dark elixir-looking armor
UNLOCKS AT DARK BARRACKS LEVEL 7
MAX LVL: 2 UPGRADE TO 2 AT NEXT TO LAST LAB LEVEL
Damage per second: 45, LVL 2 60
Speed: 14
Hitpoints: 75, lvl 2 78
Training cost: 65 dark elixir
Favorite target: Dark elixir storage. Troop goes after storage and every 2 dark elixir earned from it or a dark drill, only one goes to your resource inventory and the other goes to the Viking and heals it by 2 Hitpoints. If Hitpoints bar is full, that's when both go to your resource inventory.
Damage type: single target
Targets: ground
Housing space: 1 and 1/2 (one and a half)
Training time: 1 minute
Chameleon
the chameleon is blue lizard the size of a Valkerie with green spots. It turns the color of its surroundings near traps and won't set them off. The person being attacked can't see the chameleon in this state while watching a replay but the attacker can see a silver outline to know where it is for strategy.
Unlocks at dark barracks level 8
MAX LEVEL: 3 Upgrade to 2 at lab level 5 and to 3 at last lab level.
Damage per second:
Speed:
Hitpoints:
training cost:
Favorite target: resource storage
Damage type: single target
Targets: ground
Housing space: 3
Training time: 8 minutes
Other
a level 2 Spring Trap that springs troops not just on it but within a square of it
level 12 walls that have 5x more Hitpoints and shock troops like a hidden tesla
the ability to attack obsticales excluding gem boxes during a raid and get the amount of resources it takes to remove the obsticale (optional)
BOSS TROOPS
Healer Princess
a giant healer that is immune to archer towers below level 10 and has 10x the Hitpoints of a regular healer
heals all troops in a nearby radius, radius increases with level upgrades
flies over walls and obsticales although doing no damage
special ability to make nearby healers invunerable for a certain amount of time that increases with upgrades
wears a halo and can revive skeleton-based troops (ex. Wallbreakers, balloons, witch skeletons)
can be used to heal defenses or in offense to heal troops
Minion Prince
the Hitpoints of 30 minions
slow, but deals lots of damage to troops
only used for offense
appears as a glob of minions with one on top wearing a crown
flies over walls but not defenses
has to be awakened for 10,000 elixir to use
fuels on dark elixir and sometimes will take some from your storage