This thread is about the intention of supercell
Tldr: supercell wants people to spend more money. Training bigger armies means more people geming. Less loot means more people buying stuff.
Everything they are doing is intentional and incredible thought it. They know they are starving the economy. It's all a ploy to make more money. It will become a wayyyy more pay to win game then before. They want people training armies that take long to cook because it means more people will gem armies. They want a deficiency in loot so people buy it to upgrade there stuff and build armies. I'm assuming they will starve the economy until most reg players (low profitable) quit. It wouldn't surprise me if they do there first ever gem sell sometime soon. Then release pumps and mine right before the addicted people (most lucrative) quit. Bringing back the old people into a new but "seemingly better" clash of clans that minimally requires you to buy more gems. Most casual players will be love with the idea of there being new loot because this is the reason they decided to quit. In this joy they will have no problem spending small amounts of money on it. When in reality alls the mines will be doing is bring the economy back to where it was at and forcing the people who have returned into using better armies. This will create a push and pull. It will give a reward and punishment more then already is. People will feel as though this new reward of loot is great because they are conquering a battle they already lost. (Quiting after the update). This feeling of accomplishment will cause many more to get addicted. Making them spend more money into it. And with it being a more pay to win type of game causing them to spend a lot.
I think there was a reason they extended it out for so long. I think there is a reason the devolpers say we are for the clashers and we love yet do other things. They are taking advantage of our fragile human brains. It is in no doubt the downfall to clash of clans. How ever it won't be the downfall of supercell.
But what do you expect when your playing a game from a company that makes 6 million dollars a day. I can't understand how anyone with half a brain could think that a company as rich as they are and as much time as they had would create a new thing that would starve the economy and ruin the game causing the game to fail. They obviously have the money to have the best marketing minds on this. To assume they didn't anticipate this would be incredibly ignorant.
I could go way more in depth about this but I've already typed wayyy to much. The only thing I don't understand is the terrible personal break system. Is it a way to mess with people's psychies so they think "gee I can only play for three hours straight???" I must do that atleast. Or is it a false flag and a way for supercell to appear to being doing good a deed and fixing it distracting others away from the real issues.