The Clash Economy plummet ?
First and foremost I understand that they envisioned clash of clans as a trophy based game, BUT that same trophy based game takes TONS of time and TONS of resources to reach the required levels to even worry about what trophy level you are at.
My question is: what percentage of clashers care about trophies solely and what percentage of clashers care about loot solely? If i were to take a guess I would say that loot wins that one.
Back to the topic: Th sniping no longer gives a shield. What does this mean? Most of the Collector raids will be gone within weeks. Which is why you see so many people dropping trophies right now to try and keep up with the drop of those bases.
Why are these bases dropping so fast in trophies? Many of them are people that quit before the update and still had the TH outside.
Another reason why the economy is going to plummet is: If i were to guess the average loot bonus for a successful attack is ACTUALLY lower than it was before the update.
Final reason is very simple: If you want people to actually build FULL armies to attack another base that means that person is SPENDING a ton more elixir or dark elixir to do it. What does that mean? That same attacker has less resources to raid for the next guy when he/she raids them.
It's a simple list, but it's the truth. Over the next couple of months you will see 99.9% of the clashers down under 1000 trophies just trying to find the collector raid bases that were formerly available all the way through crystal.