Originally Posted by
Vanguard15
Lets take a break from th11 update.
And as title said,Buff the X-bow.
This will give more challenge and balance.
What makes me think that X-Bow needs a buff?Here it is :
1.It takes long time to upgrade
2.it is expensive(compared to equal AT counterpart,Ex : lv3 xbow cost 7mil and 12days,lv11 AT cost 4.5mil and 6 days.)
3.It gives huge war weight every upgrade
4.Its damage are very low(per shot and dps)
5.only +1 range advantage from AT.
6.It cost elixir to reload like it was so special.
In comparasion :
Lv1 multi inferno does 30dps to 5 enemy,and make them immune to heal.
Lv1 xbow does 50 dps to 1 enemy with no effects or whatsoever,And low damage per shot..even a lv9 archer does more damage than it.
I know its different Th available weapon between inferno and xbow..but the X-bow are a complete joke..its just a weaker version of AT with +1 range.
My suggestion is give the X-Bow 12-13 range tiles at air and ground..And for ground only keep the 14 tiles range but with 15% more damage(due to faster penetration speed bcs of the low firing angle) so 50dps became 57..and 75 become 85dps..80 became 92.
Xbow only advantage is health but its rarely helps..since its always get 1shotted by a group of wizards or pair of pekkas anyway.
Base stat at lv1 compared to equal counterpart AT(lv9)
X-Bow = 50 Dps(5 damage per shot or something close),Air and ground,11 tiles,1500hp,7days,3mil.
AT = 56 dps(56 damage per shot),Air and ground,10 tiles,700-800hp,4days,1.5mil
I dont really remember above stat since its been long time for me to be at that lv of defense but i believe it is accurate enough.
So yeah thats it. I love how x-bows looks tho at lv3..thats the only reason i upgrade it lol.