New unique feature: The Town Hall Prime!
Unlocked at TH11, by researching the systems needed for this troop in the Laboratory(8,000,000 Elixir + 190,000 DE), you can have your town hall transform into an offensive troop to support your troops in battle!
The Town Hall Prime will have the same amount of HP equal to the amount of DE that you have stored in your TH11, and it's damage will depend on how much Gold and Elixir it contains and 1/2 is removed from the total. Eg. 50K Gold + 50k Elix = 100k x 75% = 50,000 DPS!
It may seem OP, but it has many cons to balance it out! Have more loot, the better its stats!
CONS:
- If Town Hall Prime is destroyed in battle, the next time you get attacked the Town Hall will be destroyed in one hit by any offensive troop or spell, after it gets destroyed in defense, Town Hall Prime will be unusable for a week. (Your TH will have the usual amount of HP after this defense)
- The Town Hall Prime's regen time will cost significantly more because it's OP. (Maybe 2500 Gems...?)
- Giant Bombs will cause x2.5 damage to it. (It's a building made living, duh!)
- Horribly slow walk speed(Slower than a Golem)
- Melee attack only
- When battle starts, the Town Hall Prime will spawn near the first troop you drop, you can't drop it until the last minute or if you need to get that 50%. It joins the battle when it starts. (Addresses the safe 50% situation)
- Cannons, Mortars, Wizard Towers and Infernos deal x1.5 damage to it.
- Spells dropped upon it will only have 1/4 of its effect on it.
- NOT upgradeable.
- To fight it, a Radiation Tower will be introduced! It emits radiation in a large radius that only affects the Town Hall Prime. The closer it gets to this tower, more damage overtime.
PROS:
- Decent HP (Weaker than a Golem's though)
- MASSIVE DAMAGE!
- It has a one-time use ability which allows you to destroy everything around Town Hall Prime in a very-short radius, but it can only be used if it has at least 1/2 of its HP.
Researching the systems in the Lab allows you to build it! Parts are located in the building menu and how much to build each. (Takes up a 2x2 spot of your base?
- x1 Beryllium Agitator: 4,000,000 Elixir, 60,000 DE
- x2 Electromagnetic Legs, Arms and x1 Torso: 8,000,000 Gold and Elixir for EACH.
- x1 Head: 8,000,001 Gold and Elixir, and 200,000 Dark Elixir.
Once you have these parts, you must research the Town Hall Prime in the Laboratory again in order to get it!
Tell me what you think.