Originally Posted by
NoesisBiffBangPow
I've been trying to withhold judgement until the two weeks is up but it seems clear to me the way this is going. I believe in an attempt to kill bot farming, SC are cutting off their nose to spite their face. By attempting to eradicate barch and TH sniping, (the two main staples of bot raids), they are punishing everyone but the trophy pushing player.
I only play this game for war and use the multiplayer facet only for loot to level your base. The "multiplayer" game is irrelevant to me. I farm in high crystal/low masters, when I have a bit of spare time, I use a barrack boost session and hammer out barch raids and snipes. I hate farming and dislike mindless barch, but i do it simply because this is by far the quickest and most effective way of getting paid. Crucially, my TH is outside my base. i choose this method because i don't want to be forced to play the multiplayer part of the game every day, or even every other day. Often i don't do any farm raids for days on end and I like it that way! It is my opt-out from a section of the game i don't enjoy and therefore a big part of the reason I still am interested in playing the game after 2 years. Players being able to snipe my TH is therefore an important meta for protecting my loot, and in effect, they get paid and I keep my loot for the odd upgrade and concentrate on war...everyone is happy. Apart from SC that is, who are perhaps concerned they might be missing out on gems.
Changing the mechanics of the game in this way has imo very little to do with trying to encourage more advanced attacks and defences. If it were purely for this honourable reason SC would simply do the obvious and encourage defences by rewarding each successful defence with a loot bonus, and increase the attacking bonus for a high percentage win. Something i think virtually all players would welcome.
Ultimately you cannot make the multiplayer game like war. You will still not be able to tailor your army to a base and will still only get 30sec to plan. Meaning you will build a generic, cookie cutter attack, just at a greater cost and take much more time doing it. Which should be no more enjoyable to a war enthusiast or farmer than barch is. Because of this, and vitally, because unlike in war, there is no real penalty hitting TH one level below you, Attack skill will increase only marginally. Defence building practice will also be minor as anti 3 bases will still be no good in this format. All bases will be anti 2s which as u know are irrelevant below th10 for any war clan worth their salt. It is for these reasons that I will never be interested in the "multiplayer" format, and i will deeply resent being forced to play that part of the game twice or more a day just to retain my loot. Problem is, as you have articulated many times in your videos, the war community's opinions mean very little to SC, who have long since done their sums and concluded that we don't bring in the $$$ and are therefore expendable.
One quick point linked with all this is the new th11. As some may know, a rapidly growing number of war players are choosing to remain as career th9s. Everyone knows why. War at th9 is clash in its most pure and perfect form. I fear that instead of striving to balance th10 in the same way, they are using the new multiplayer system to coerce players to upgrade THs and lay new defence structures just to have a chance of protecting their loot. Truly max th9s wont care much, but i can imagine those with max defences and 15-15 heroes and lego/skull walls will be sweating a bit...
Anyways, I wont jump to too many conclusions about this as we have still heard almost nothing about th11 and potential tweaks to th10. If none materialise, i think its time to accept the beauty of th9 war was a wonderful accident never to be repeated. Personally I do have some small faith that SC will pull something out the bag to fix th10. Heres hoping anyway!
But whats the bottom line? What will the changes really mean for everyone apart from pushers? The so called "significant loot bonus increase" is a real term decrease for a 50% win, and a meagre 10% increase for 70%! Joke numbers! to me, it doesn't stack up. If u have no life, dont war much or seriously, of course you can make it work. Dead bases will always be there for example, and i will concede more storages will probably be available to raid, but at what cost? It is a big gamble by SC. Forcing people to play the game only one way to me seems like an obvious mistake, and one which I personally will resent. Even if they end up greatly reducing the cook time (and possibly cost) of higher level troops, my gut feeling is that they are underestimating the reasons people play this game and in the variety of different ways that they are currently able to do so.
If I were calling the shots, Id introduce big bonuses for defence wins and increase loot bonus rewards for high percentage wins. Leaving the rest of the game mechanics well alone! It may not have been how the developers originally intended but through luck or judgement it is a system that has made SC a billion dollar company with millions of long term players interested in different aspects of the game. Unlike th10 It aint broke so dont try to fix it! Naturally they are privy to a much greater wealth of data than I or anyone else is, so maybe (despite displaying a worrying lack of confidence and competence in what they are doing by making changes 3 days into the sneak peeks) they have done their calculations correctly. History however, says the track record for popular games restructuring their fundamental mechanics in such ways is not good. Time will tell.
So I guess my question boils down to this: Do you think, for the reasons i have mentioned, that what on the surface appear to be progressive changes promoting "more advanced attacking and defending", will actually in the long run harm CoC by reducing player autonomy regarding how they play the game? I'd be interested to hear the thoughts of any adult and or balanced people that may or may not exist on these forums...