New Shild update requires fixing accidentaly dropping of troops
I think everybody knows it: You miss the Next button and deploy a troop. Mostly the opponent isn't fitting for your army, so you'll have to give up and loose a lot of cups. OK, if you aren't in high leagues, that doesn't used to be a big problem. You allready lost your shild, and you can simply restart searching. Ok, it sucks, but in the end you are 'just' loosing some cups and one troop (mostly a cheep one)
Thats how it currently is (before the update)
However, after the update, when you got a shild and misclick the next button, you will not only loose one troop and some cups. You will loose 3h (4h, 5h or even 6h) of your shield, actually for nothing! Trophy pushers, hiding behind their shields might be attacking with dragons and will be able to attack 2 times without breaking their shilds. Loosing 3 hours of shild is much, and will probably result in getting attacked; loosing cups and loot.
Big problems, easy way to fix:
SC only has to change, that no troop is selected when searching, if you touch a empty space of the opponent's village (by mistake), nothing gets deployed and you won't loose anything, exept if you've selected a troop. The first Troop is in most cases not the one you deploy first, so it's, in worst case, only one tiny litte extra click needed to fix it.
It's no problem for SC to do it, maybe they should even add a emply space in front of the troops, so you can select it during battle to prevent misdropping spells.
Please add it to the game, Supercell, it's only a small change with many positive effects.