I wish i had hands on time with the update like you did :( lucky you, you must have so much experience with it.
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I wish i had hands on time with the update like you did :( lucky you, you must have so much experience with it.
look at each league bonus
1 TH snipe every 3-5 mins ... there is no comparison
Technically it is more profitable attacking 2-3x while on shield than riding out the entirety of the shield.
I'll take your th8 example for the sake of simplicity.
Looting with batch, let's assume a search time of 0. Meaning every time they enter matchmaking they are instantly shown this juicy target.
For simplicity, let's also assume a nice even 15 minute train time for batch.
That means a profit of 400,000 gold and 220,000 elixir per hour. We will ignore DE for simplicity.
Let's assume a sniper presses next an average of once every 2 seconds search for an exposed town hall. Let's assume it takes 60 nexts (2 min) on average to find a snipe on crystal. That would cost 45000 gold.
The net per snipe would then be 20,000 gold and 65,000 elixir.
That works out to be 600,000 gold and 1.95 million elixir.
That means the sniper would make over 1.7 million more elixir and 200,000 more gold per hour. They would have also brought in 9,000 dark elixir as well, meaning the storage raider would need to gain an average of 3,000 DE per raid (using barch) to match.
On the face of it, just a high level glance at this issue of removing snipe income, I think guys are just being a bit hysterical. It's dead/inactive bases that drive the engine. Snipes are just a way to hide loot. So we'll all get attacked more now, which will be fine as long as dead bases remain in play. This game cycles through dead bases pretty regularly -- there will be a lot, and then none, then a lot, then none. When the dead bases disappear, loot gets much harder to find, and the supply of fat storage bases is most definitely finite, so those dry up as well.
I guess somewhere there are players who are making their entire living off snipes? I don't know how they do that. I have to next 50 times to find one. Nothing is worth that.
Just thinking out loud - if removing snipes does indeed fubar the economy, perhaps they could leave the snipe, but give an incentive to protect it by leaving 25% of the total base loot in it.
Moving on.
So... your TH is now worth 20-50% (based on number of each type of storage built 1-4) of your available gold and elixir AND 25% of your DE, it's a resource so gobs target it/do 2x dam, and you don't get a shield for destruction of TH. RIP outside TH/farming base archetype.
Seriously SC why would you intentionally alienate a major portion of your player base? Why would you intentionally destroy an archetype that's been popular for years and force people into a play style they clear don't want to be a part of? Unless you're trying to run off a significant portion of your player base...
This just seems childish: "You're going to play the way we want or were going to make you suffer massive penalties"
I've already had 2 clan members quit after reading the sneak peeks.
I think we have to agree to disagree. My point is that while sniped Th will be gone, loot that is hidden right now (in storages of sniped TH bases) will become available, and that loot far surpasses the loot from a sniped TH.
League bonuses will actually be larger, at 50% you get 80% of the league bonus. That's quite a bit, pretty equal to what we have now.
Fair enough. Removing snipes makes it harder to get DE, and the fact you'll have to use a full army means you can't make as much elixir per hour unless you solely focus on elixir.
However, gold from snipes and gold from storages is pretty close, especially if you factor in the time it takes the snipers troops finish the raid.
No, that's not it.
80% of raids were TH snipes, hiding billions of loot from farmers.
This update will really increase the amount of loot available and make the game more fun. Yes, we have to play it differently, but I truly believe it will make the game better.
Can you ask your clanmates to please leave their collectors outside?
Good. Titans will be happy with this.
Unless you are one of the snipers that conducts 80% of clash attacks you probably won't notice much difference in offence.
Defense in the other hand, it will be a lot tougher on us all.
I am a 100% fully farmed, maxed th10. I've won 16929 multiplayer battles. Dragon_Drake is my coc account and HappyThxGiving! Is the clan I have made and am in at the moment. I am just taking a break from my main clan and watching these sneak peaks unfold.This last sneak peak was an interview and it was said one of the statistics was that 80% of all attacks were th snips and they just didn't like that. Instead of excepting that's how most people play and enjoy the game they want to "fix" that.
Look I don't have all the answers but you've had the number one game app for a long time and largely due to the players who choose to play the game the way it's set up now. You can't make anyone want to play this game. You can't make anyone want to attack more or defend more.
As a massive farmer and massive war player...that th out helped in so many ways. It's hard to imagine you are going to "fix" that. To me and all I have talked with that part wasn't broken. But it seems like you're going to fix it anyway.
Taking away the ablity to get a shield from the th being out is a mistake. I get the "nobody likes change" line....we're just making this game better. Have you ever thought maybe the success of this game might have been linked to the th out easy shield strategy? Again im a fully farmed th10. I used gems to finish time on stuff here and there....but mostly I used gems to boost and farm, never used gems for gold, elixir or de....I can't imagine doing that without have the ability to put my th out and get a shield....my th is out right now and I'm in Titan 2....
Bottom line, coming from a person who has played way more then most....you're over thinking things and making a mistake with this change.
thx for your time👋
Hey😃👋
Yeah, I really don't know.....I don't know fully how the new changes will play out. I do feel doing away with the thout stat is wrong. They even said th snips make up 80% of the attacks. That's huge! It seems they don't like that statistic, for whatever reason. But it is still a large part of the game, like it or not that's how people played the game. They are going to change that now. 😂
That change will force people to play more. You can't do that. You can't force people to want to attack more or defend more. That's just a fact. So yeah overall I think more people won't play and I believe that will be a fact.
My observation is that loot is terrible most of the time in Crystal through masters unless u can find the very rare dead base, This is why I hang out in gold. Finding a decent raid takes forever with the bases that have internal th being 95% of what I find. BTW, I'm a max th10 working on lavas and heroes lvl 39aq and 31 bk. Whith the ludicrous PBT 3 time merry go round for those hard core players who have the patience and when people cannot protect loot and as easily I see it being worse than it is now.
I see loot going from bad to worse.. The active players who continually farm SPEND their loot. How is this supposed to make things so much better? Seems like a ploy to get ppl to gem collectors, and why would you do that if you can't get an easy shield?
I will give it a chance but if PBT it is as annoying as it sounds and loot is worse I plan on quitting. I already spend too much of my life on this game anyway.
The main point is this, 80% of all attacks are th snips. That's near the whole game. They are doing away with that. That forces people to play more. You can't do, in the long run won't be sustainable. I think there will be a noticable drop in the long run because of these changes.
I don't see how having less players will make things better. I see it as self destructive. Can you imagine having a business and then having a statistic of how your customer uses your product. Next, coming to the conclusion that you don't like how your customers use your product. Then make it so your customer can't use the product in that way anymore. Thats crazy guys. Supercell or whoever will rationalize these changes however they want. People tend to believe what they want to believe and ignore facts.
But to be completely fair....I might be wrong....it might make the game better....we all will have to see....but, regardless of that fairness and open mindedness...I believe im right because the changes force people to play the game differently and the fact is this, you, can't, FORCE people to attack more or defend more....it won't be sustainable....the stratagy of the th out help more then supercell thinks....but the statistics don't lie....80% of all attacks are th snips...like it or not that's the main fact... 80% of the game is being thrown out....lol....I think it's crazy
How can they justify saving for the humoungous and irrational troop upgrades? For a new Th9/10 this will be massacre...they can't attack th9 n th10 cz of levels and with reduced attacking 1 th lower they can't attack th9 n th10 and because of less shield how the **** can they save 6-8 million to improve their troops and defences to compete by playing casually? We have wars for gods sake to show how we attack and defend :-X hate them for this..already collecting 6-8 million is struggle and now this? Have u lost it?
As a fully maxed TH10 walls heroes and everything inclusive I do agree with @DragonDrake he is pretty spot on
If it ain't broke don't fix it stupid!
Also to add a bit more I don't have all day to come and sit and attack 2 - 3 people just to make back the loot that was stolen from my base and then on top of that grind away at the what I assume would be ridiculously priced th11 upgrades with the new system there won't be anyone sitting with full collectors since they will keep getting constantly looted and the smart ones will dump all their loot before the shield or whatever new fancy system runs out so in this scenario
The bottom line is:
No new loot is being generated due to no TH Sniping available because a bunch of crybabies with too much time on their hands ruined it for the casual player such as myself I only play clash to war with my clan I go without looting for days at a time just enough to make my war army.
All loot will now be reshuffled like crazy with no one gaining much of anything and upgrades that used to take a couple days turning into weeks if not months for the really casual player such as myself.
I will be quitting after this update is out and I suspect a lot more will be joining me so enjoy the newly found loot which will be taken out of the system within a couple weeks and eventually have less and less players fighting for the same loot and overall be the end of this game we all once loved because the company wanted everyone to buy gems to keep up with upgrades.
Supercell you've just killed your cash cow there aren't enough hardcore trophy pushers you just alienated your core demographic the average farmer.:(
The direction they are going with the update certainly doesn't make me want to play more (or even the same as I do now).
I'll hit go on TH11, then get in a few attacks here and there for maybe upgrading something in a year, when I can afford it. Other than that I'll just war twice a week. Definitely zero need for me to buy gems anymore.
your math is incorrect you forgot to calculate gain per hour while you can snipe almost continously without waiting for an army when full attacking you have to wait if not boosted 10-15 minutes minimum that means 4-8 attacks /h
i am against th snipe this game was never meant to put th outside and i agree that we have to attack full and take defenses but leaugue bonuses must at leats compansiate for costs so that what we farm can be spent on upgrades not to cover costs
The reason why you see most th's inside the base is because most bases have it outside - but they are taken out of circulation very quickly. Just because you see a lot of something doesn't mean it's actually common for this reason :) that's why I think loot will improve a lot because all us farmers (80% with the outside) are about to get more action!
everything so far seems ok some how i can digest the changes the only matter that remains is league bonuses
Attacking with full army or trying to get 3 star is waaaayyy more fun than barching i think barch strategy is very economic yes but is not a strategy at all there is almost no talent in barching i for myself despite i hate barching this is what i used 99% to fully max my th 10 now i am very happy that the game is going to force me to attack wisely thank you SC for this brave step forward not many companies change for better example .. Microsoft :p
While forcing us to attack harder... give us much more league bonus and pls make huge bonus for 100% destruction
At least increase elixir bonus
example
Champion 3 instead of 180k u are gonna make it 200k that maybe ok for gold even very good but for elixir is not enough you have to make it around 270-300k and adress DE also the same way
pls remember elixir is used for armys for upgrades and for donations while gold is used only for upgrades and nexting which is not that much
To run a healthy and succesful war clan donations is cruisal thing pls reconsider to increase at least elixir bonuses
I doubt I am the first one to say this, but this thread is just too big to search.
I like the idea of progressive league bonus (a lot actually), but I feel there is one very critical change that should be made.
At higher levels dealing 70% is incredibly difficult, and in war 2 stars at the highest level is generally considered successful.
I feel if an attacker earns 2 stars they should receive full league bonus, no matter what the % happens to be. This means they did 50%+ damage AND destroyed the town hall. That should be considered a complete success and compensated as such.
The more I think about this new update, the more I hate it. Let me outline the things I hate:
1.) Loot will be harder to come by -- I know some people think it will be better, but I haven't seen any compelling explanation. On the other hand, there are so many reasons why loot would be harder to get.
2.) Loot will be harder to keep when storages get close to full -- attackers only attack a village when they have a reason. If an "unworthy" attacker matches with my village, he'll "next." Then a "worthy" attacker will come by and take everything.
3.) There's now a reason to refrain from defending the base "too well" -- I'm at town hall 9 and I just got attacked by a low town hall 10. I had 3 valks, a balloon, and an archer in my clan castle. The attacker's giants got wasted, followed by all of the attacker's archers, barbarians, and heroes. But the Archer Queen was able to snag over 100K in both gold and elixir (over 200K total resources). But there was only 29% total destruction -- NO SHIELD under the new system. Now my clan castle troops are gone, some of my traps have been triggered, and I've got to bother my clan for some more good troops. What does this mean? I defended my village too well.
There's been a lot of talk about "fairness." If you really want to make it fair, do it in the matchmaking. Make it so that a TH10 can't attack a TH9. Make it so that an attacker with combined hero level 40 at TH9 doesn't match with a TH9 defender with combined hero level 10. If you want to make it fair, get rid of the bully raids. It's not fair when I attack a Town Hall 8 village with my gobbarch army and steal all of the dark elixir -- the defender has no hope for profiting from a revenge attack. And the defender probably won't be able to get revenge anyway -- I'll have a shield after some TH10 bully comes along and annihilates my village.
Summary: for the first time since downloading Clash of Clans, I went to visit it at the Google Play Store (TO VIEW SIMILAR APPS).
Come on SC! You'll really release the next Sneak Peek right on time with the Formula-1 start? Can't be serious. You can do better than that. :)
Think about the upgrade from the perspective of new Th9 and th10....how can they save enough resources...a th9 wont be able to take th9 with th8 war troops and still save enough elixir for its upgrades...i mean you can destroy at max 2 storages of a th9 with th8 troops..
so keeping this in mind how can we save 6 million along with other costly upgrades and still use a war army ?
Completely agree. How can we be expected to do legit battles in multiplayer mode if the costs to train premium troops always exceeds the return per battle. Then there is the training time. I'm at Titan 2, in 3 hours I can attack at best 3 times with a full army. With the current league bonus I can't even cover my battle costs, nor will I likely collect enough trophies in 3 hours with 3 battles to cover my defense loses in most cases.
Actually it would be beneficial if the matchmaking was calculated in multiplayer similar to how it is in war. That way a TH10 max would never be able to raid a significantly weaker base simply by lowering their trophy count. Then trophy pushing would be relative to your overall strength and not based solely on how many trophies you currently have.
I recently heard that there will be a huge change in the amount of loot bonus you will get when you win an attack. Right now I am in gold III and I get a bonus of 8000 gold and 8000 elixer per win. When the new update is activated how much more do you think my loot bonus win will be after it is set in place. Anybody with any knowledge of the update please feel free to comment below.
If you get 70% in the raid you will get current bonus + 10%= 8000 * (1.1)= 8800
In case you get less than 70% you get current bonus * 0.8 = 6400
Hope this helped :)
Better check this thread.
http://forum.supercell.net/showthrea...=1#post5869696
I never really thought about sniping etc or cared to much about th's outside while raiding/farming. If th was outside I would look at the loot and either take them out or just take the loot bonus.
i have been raiding hard the last few days and two things I can say for sure, less th's outside and less loot out there so not sure this will play out the way it should do.
What really worries me is if the developers have been using the data available to them and thinking about this for over a year, why are they making last minute major changes and why did they not think this through.
forget the pretty graphics the game is mathematics based so surely some basic database queries would have calculated - cost of strong attack + spells + heroes + cooking time: against loot lost + re arming traps cost + production from mines etc against a massive reduction in shield time. ( I base that on as they correctly point out the invisibility shield for 1000k by putting your th outside)
i agree in principal to the changes but not sure how they will work out in the real coc world and not sure they have really done the math to say loads of more loot is going to be available.
I am am very active th10 now with solid build and I farm/raid/snipe but I really don't care about throphies - look at the top clans global - they never war, lowest exp and stuffed full of max th10! Elite players.
We should have war leagues based on activity, destruction % against number of attacks etc not just bunch of fat lazy max th10s sitting on there back sides.
It would if it were right, but it isn't.
The first bit is, that if you get 70% (or more) you will get current bonus + about 10% (not all bonuses have been increased by exactly 10%, particularly DE bonuses).
But the second part isn't. If you get a win, but less than 70%, you could get anything from 1% to 109% of current bonus, depending on % damage done. If you do 50%, then you will get 80% of new bonus (which is about 88% of current bonus).
If the change between 50% and 70% damage is linear (this isn't clear from the sneak peek), then you need to do 61% damage to get the same amount as the current bonus.
Supercell described the change as "a significant increase".
I don't think anybody else agrees, and in fact for most winning attacks, it will probably be a decrease, since you will need 61% damage to equal the current bonus.
The full loot bonus is being increased - they only showed the amounts for the higher leagues, but they were all roughly 10% increases for gold and lix, a bit less for DE.
But you only get all of that at 70% or more damage. It increase according to the percentage damage you do, to the point where you get 80% of it at 50%.
The problem with this update is the assumption that simply removing th snipes will flood the coc environment with the other 80% of farmers 'hiding behind shields', lol.
Not convinced, farmers tend to be the canniest of players, log-on, raid, upgrade a defence, log-off.
Where does the extra loot come from then? Especially as the league bonus has been 'significantly' reduced.
What happens if the loot dries up. Will SC re-introduce sniping, no, too stubborn to do that, what then?
Does the game I've invested an enormous amount of time whither away and die?
Hope not, fingers crossed.
Ps, congrats Daddy on your 40-40 heroes and max walls, nuff respect.
If supercell wants us to protect the town hall - give us something besides trophies. League bonus is absolute joke of an incentive. Come on clashers damn the man - go war only in protest!!!!
That isn't an assumption, it is inevitable fact.
And?Quote:
Not convinced, farmers tend to be the canniest of players, log-on, raid, upgrade a defence, log-off.
Not that they can do that except at TH6 or below. Upgrades cost a lot more than can be made in one raid above that level.
That is the issue a lot of use are worried about.Quote:
Where does the extra loot come from then? Especially as the league bonus has been 'significantly' reduced.
If they aren't already planning it for a later announcement in this update, they change collectors. Either increase the amount collected at each level, increase the number of collectors available, or increase the levels available.Quote:
What happens if the loot dries up. Will SC re-introduce sniping, no, too stubborn to do that, what then?
Or they actually give a significant increase in loot bonuses, rather than trying to pretend that an average reduction is somehow a significant increase.
I was watching the attacks in war with the interview with Jonas and Chief Pat and I noticed the percentages:
58
100
67
100
56
67
100
50
100
62
65
100
58
56
71
71
The 100%s were TH 9s and one was a Th8. The rest of the percentages were TH10s.
Now, if this was Multiplayer, this means, only 2 out of 11 attacks on TH10s had 71%, which means only TWO players got the full Loot Bonus.
70% damage for 100% loot bonus is too high to achieve.
Please reduce it to at least 60%.
You have to remember - there are multiple games being played here. Yes, farmers are typically quick to grab loot and spend it, but that only works well at lower TH levels; by the time you hit TH8, this slows down (especially with DE). By the time you hit TH9, you need to save across sessions. With the new personal break timer, saving across sessions will be mandatory at the higher levels.
Additionally, even the best farmers have collectors running 24x7 and if they follow the "keep the builders going all the time" mantra, there will be days of collectors mining/drilling with no builders available to use the resources.
I dont like this idea about making the town hall as new storage place.
Supercell, can we get a look at what the final set of league bonuses will be across the board, please?
I'm looking forward to this update, and playing things by ear once all the dust is settled!
bonuses percentage please change to star base rather than percentage of destruction..
my reason is that you can get 70% destruction with 1 star or 2 star with 51% destruction, now weight on the two attack who has the better attack..its obviously 2stars is better than 1 star. yet with the new loot bonus 2stars below 70% will only get 80% yet those 1 star 70% will get 100 bonus which is i think is really unfair.
Not sure why a game developer wants to intentionally kill a game not only is it their most popular game it is the most popular game on mobile devices such a waste
10%?your lost mate..better read this speak peek..dev's says better attack should be rewarded better..so they change the loot bonus.. regardless of the loot available in the base..and its 80% loot bonus if you get 50% attack destruction and 100% loot bonus if you get 70% destruction.
and im not focusing on it..i just want to address this because i think its unfair for those attacks who get 2stars but less than 50% destruction who will only get 80% loot bonus yet a 1star 70% destruction will get 100% loot bonus..if you get my point..im not talking about maximum loot so dont insist on it.
Just a hypothetical thought here, post-update, the possibility of finding alive bases will be up by 80% so it would definitely make finding dead bases even more harder.
Poor collector farmers, :(
And..dead bases will finally be dead for their eternal sleep
Not true, I've missed my shield many times and people snipe me without touching my pretty full collectors which are all on the outside of my base
A lot of people have tunnel vision, see a snipe and take it without looking at the base as a whole
Valid point. Since th snipe is no more, active players won't be shielded, and will be much likely to come up in matchmaking. But I think SC regulates the availability of dead bases so that the economy doesn't come down crashing. Will have to wait and see how this is going to play out, SC might decide to move dead bases higher up in the attack queue.:)
Talking percentages on league bonus is irrelevant when the bonus is not enough at 100%. When the TH snipers descend on the game to try and keep their bases going it will all go to hell without replacing that loot. Oh all these other bases will be available...but your counting on every clash player to raid atleast twice a day to just maintain loot...they will quit the first time they leave the game for a couple days down time....Wake up SC.
You say just play it. It will be better. I see SC trying to make more money in gems more than honestly helping your average player. How hard is it to make hero's u grading available during war?
I see your average player quitting after a few days of being hammered sideways twice a day....all this to compensate for SC imagined problems and un needed "fixes" . A game on your phone can't be this demanding of busy adult time, the ones with money, and expect to survive....
Why break our game? Your drastically changing the format of how to play on an already successful game...
If you want someone to play something that you designed...great make a new one. Don't poison our water for ur imagined needed fixes.
SC dropped the ball at Clash Con letting us think the update would be after....than after the 1st ever world wide celebration about how awesome the game is...yall change it so it's barely even the same game. Sure attacking is the same but the world we live in will become a feeding frenzy where loot is attainable but one isn't able to hold on to it, ever base gets wrecked if the loot gets high enough...
Punchline: this will break the game in a matter of days. And by the time yall realize and return to normal operating...it will be too late. Adversting to get people is based on disrupting humans normal operating patterns and get them settled with your company. SC is disrupting the patterns to make people leave. Not listening to us. 1 in 5 people saying bring it on....4 in 5 saying it's ♥♥♥♥, and that's just the ones that are gonna see it coming. Most clash players will get caught with their pants down since they blindly trust SC to not break their game....
So soon after the Clash Con fiasco... we will just see that SC truly is blind to the average player that has made Supercell what they are today. To be honest though I stopped buying my normal level of gems awhile back. This update wasn't the only thing making me quit. It's the wakeup call / final nail in the coffin. SC has been ignoring it's customers wishes for their pocket books long ago....
I believe the short answer is it is not our game, it is theirs and they have chosen to change the way it is played to be more linear, more the way they want us to play versus how many chose to play. I do not see how any elixir based upgrades can be completed (at higher levels) under a constant raiding scenario. Oh well time to move on.
Kind of feel this update is a reaction to the underwhelming reaction to Clashcon.
How dare you react in such a negative way, we'll teach you...
dont see how that's going to get anyone to push trophies when you actually lower league bonuses.
Nah..couple of our clan games will sit for 4 or 5 days and they keep drawing attacks, some successful others not. Additionally, I periodically find bases that haven't been touched in days whilst I am out raiding. That said, there has certainly been a reduction of such bases; used to be I would hit one if I just kept nexting 30-40 times but now I only get one occasionally and none even come close to the loot I used to find. Clearly, SC has reduced the number of dead bases in the rotation. Although, one can equally argue they might be getting sniped and I'm just late to the party.
This is a misnomer. If you have alot of loot most snipers will move in (I mean they'll take the easy loot too). Those that mod won't but supercell never seems to care about addressing that problem in war or otherwise.
What you will see when the update hits is alot of tough bases with loot and alot of ♥♥♥♥. Those are what's currently being hidden by snipers. Go ahead and build your gowipe army and take them.
Me? I'll move down and go back to Gibarching townhall 9's, premmie th10's, and dead bases. You want to wait 2-3 hours to train your expensive army and gain maybe 1k DE per raid go ahead.
Sorry, but you are lost. It is impossible for someone to "get 2stars but less than 50% destruction". To get 2 stars you actually need the TH AND 50% destruction. I think it is you who better read this sneak peek.
Edit: funny how someone can make an easy mistake while tying, isn't it? No need to start being a smart a.. about it!
FWIW, I think this one is heavily speculative; we just don't know what those bases look like. I manage 12 bases across Silver, Gold, and Crystal leagues. When I had the TH outside, they always got sniped; it was a rarity for them to get looted, even a little, regardless of how much loot was available in storage containers and/or collectors. Players typically sniped and moved on. When I go out raiding, I commonly hit bases with ample resources that had the TH outside, and I don't snipe. The strategy here has always been to do this while saving up resources (so you were less likely to be attacked). It's a mix, to be sure, but I'll wager this does return a load of loot for at least the beginning.
as to using GiBARCH and such...I already do that myself; I've given up on the Crystal+ leagues until I have a maxed TH10 (and will likely wait until I am at TH11 now, depending on the offensive details we eventually get for TH11).
Im a casual player these days
basicly max th 10 except walls and heros
max troops etc
i dont have time these days to raid mutliple times while im on a shield under these new changes so i wont be able to make up for the loot i lose on defense with th in
i might raid once while inhabe a 12 hr shield (maybe twice) but i could easily lose 2/300k g or e each if a decent raider gets me and i may have only made maybe 3/350 g e on one raid (thats what i am for on average, 400 ea is ideal)
so with the new change to shields i wont be saving much gold and elix at all, its all going into walls.
i can see a lot of people doing the same if they are casual players
why bother keepings millions in loot if u have to risk it
even players that play a lot daily will have issues imo
i rekon people will start only saving one resource at a time in order to protect loot
eg they will keep several million gold and maybe 1/2 mil in elix to avoid losing copious amounts of loot
there goes the days of finding 400/400 raids
time will tell i guess
Disagree. Majority of attacks on me have been snipes during my progression thru the game. These days I usually have 400k/400k/3k loot and 19 in 20 attacks are snipes.
Personally when attacking, if someone has a lot of loot and I can take them, I will, even if town hall is outside. So I agree there, its just that in defense I usually get snipes before someone has a proper go at me.
It sounds like you are th10. Sitting in m2 I'm gi-arching and getting at least 300/300k per raid plus bonus, and while I'm not targeting dark, am usually getting 2k+ per raid with 3-5k regularly. Had my aq33 back for 2 days since her last upgrade and already back to 170k dark which is slightly annoying!
league bonus increased ,really good,that a good sneak peak for me
Actually, for a large majority of attacks, league bonus is decreased, not increased.
And the increase for attacks doing 70%+ damage really isn't going to be enough to make up for the loss to the overall economy of the loot generated from snipes.
I really hope there will be some sort of increase to collectors as well to make up for that.
So I watched the Q&A section on youtube, and apparently supercell believes farmer is someone who attacks 2-6 times a day. In my clan about 1/4 do not attack at all outside of war [edit: somehow came out work originally]. They log on 2x a day to collect and then they participate in war some of the time. We are all college friends and professionals... why on earth are you driving away 1/4 of my clan from the game? It already takes them a ludicrous amount of time to advance in this game (they normally have 4-5 inactive builders) and you apparently have zero understanding of how many REAL farmers you actually have. If you want to define barchers as farmers than you have the 5 most active members of my clan... but we raid a ton. Than there are those who go with more advanced comps who raid a fair amount. We are an active clan of friends but we also have a lot of members who can only devote about 2-5 minutes per day to the game except for wars. However these players ARE active and DO participate in the clan. Once again, why on earth are you trying to purge casual players from the game?
BRINGING BACK THE COMPETETIVE SPIRIT IN GAME..............:smirk::smirk:
Or perhaps they gained perfect enjoyment from this game as it was structured when they joined. I mean, some of the players who are like that are the wives of the founder and his brother, we viewed the clan as a community where we could talk and help each other out. Many of them started after Clan Wars and view clash as a Clan-oriented game. Apparently supercell cares more about individual Town Halls attacking each other than they do about a Clan, but I think that is myopic.
Listen, there should be a way around this in my opinion. If you haven't raided anyone but have been raided over 3 times but have also been active, get a chance at the old TH shield option. Have you ever been unable to raid for 3 days because of work? I have but still collected. Luckily most people don't attack my base but if TH10s had an incentive to? I would have lost those 3 days plus the previous 3 days. That does not seem balanced.
Depends if you are sitting on lots of loot. You make almost 600k of each per day as a th10. Two shields may cost less than that even if you are sitting on full loot. I don't think we should expect to make progress in this game with 0 effort. It's about attacking more than you defend. Regarding clan wars, based on jonas's interview it sounds like the next update will hav more of a clan wars focus.
Regarding a a community where you can talk etc, you could try FB ;)
Ok, they will never get to TH10 because they cannot max out TH9. They will never get to TH9 because they cannot max out TH8. When you say you shouldn't expect to make progress with 0 effort, what do you view as progress? I have surpassed someone who was a TH9 when I joined a year ago because she doesn't raid. Are you claiming she is being overly rewarded for her "0 effort"? She donates, she wars (she is actually really good, if she had time and inclination she could make a ton raiding), and she participates in our clan conversation. What on earth about that sounds flawed to you? She has been a TH9 for a year despite war loot bonuses... if you call that being rewarded than I don't even know how to start this conversation with you.
That is probably about the average figure for farners, yes.
They are obviously not farmers, since you have to raid for loot sometimes to be classed as a farmer at all.Quote:
In my clan about 1/4 do not attack at all outside of war [edit: somehow came out work originally]. They log on 2x a day to collect and then they participate in war some of the time.
That isn't surprising, if they are as inactive as you say.Quote:
We are all college friends and professionals... why on earth are you driving away 1/4 of my clan from the game? It already takes them a ludicrous amount of time to advance in this game (they normally have 4-5 inactive builders)
Those players are not farmers by any reasonable or understood definition of the word in the Clash of Clans context. Never mind "REAL" farmers.Quote:
and you apparently have zero understanding of how many REAL farmers you actually have.
Farmers are people who "farm" other bases for loot. Which mainly means barchers, although it can mean other combinations in higher leagues.Quote:
If you want to define barchers as farmers than you have the 5 most active members of my clan... but we raid a ton.
Wait and see what the results are. We may well find taht not much has changed for those people.Quote:
Than there are those who go with more advanced comps who raid a fair amount. We are an active clan of friends but we also have a lot of members who can only devote about 2-5 minutes per day to the game except for wars. However these players ARE active and DO participate in the clan. Once again, why on earth are you trying to purge casual players from the game?
Although I cannot see any reason why Supercell would actually want players who play for an average of only 2-5 minutes per day.
If removing TH sniping makes it unplayable for people who are that casual, it is probably a good thing.