They removed 'significantly' in recap post. How smart they are.
Printable View
How can we analyse something that has not been used or tested by us
Also I find TH Snipping a serious problem especially those Gardeners who cut down my trees I see what their trying to do trying to cut my TH
You will get some league bonus if you get a star - whyether taht is by destroying TH, or by taking 50%+ of the base.
The amount of league bonus you get (once you have taht star) is dependent on the destruction. So if you only get the TH you will have done about 2% damage, and will get about 3% of the possible loot bonus.
If you do 50% damage you will get 80% of the bonus, if you do 70% or more, you will get 100% of the bonus.
Rubbish.
The notes showed the new bonus levels for the higher leagues (which can reasonably be extrapolated to the lower ones).
And we have been told exactly what you need to do to get all of it - 70% damage. We have also been told taht you must get at least one star to get any, but provided you get a star, the % of bonus you get is directly related to damage done - with 80% of bonus at 50% damage.
The high ranker trophy overhaul is a complete joke. The +1 trophy grind was there for a reason - to provide a rating ceiling cap that is dependent on the number of playerbase. Even with the old +1 trophy grind, there has been a steady ELO inflation like chess had.
With the new system, expect to see a ridiculous amount of rating inflation with top rankers hitting 10k+ trophies. Honestly don't know what the devs have been smoking when they came up with this idea. Perhaps they need to start firing those useless liberal arts majors in the dev team and replace them with competent math/science background individuals who can foresee the possible in game repurcussions that may arise from changing few numbers.
This update will be the largest blow to clash's economy compared to that any past update had.
Even with maxed out collectors, a TH10 can only earn 588k gold/elixir, and 7200 DE per day. It is impossible for a player to live off of collectors alone to upgrade all of the towers and walls, meaning the extra inflow of resources to active playerbase's economy must come from somewhere.
Majority of the gold/elixir/DE influx until now have originated from looting collectors from inactive bases using inexpensive troops. One may argue also that influx of resources from league bonuses play a role, but they are very minor considering that they are only profitable at higher leagues, and that they are offset by greater troop training cost/time, required to destroy TH10 bases.
1. This new update completely removes inactive base farming, especially now that destroying town hall no longer grants shield. Now there is no resource influx from inactive players to active players.
2. This new update forces players to use more expensive troops with longer building times. In the past it was possible to raid every 5 minutes and achieve 1.5 million gold/elixir per hour using barb/arch/goblin/minion. That is no longer possible.
3. Players will burn elixir and DE at prodigious rate in the new system. Average successful 2 star+ attack takes at least 200k+ elixir and 2k+ DE. Considering that there will be no influx of elixir from inactive economy to active economy, this is not sustainable.
4. In the past, it was possible to add easy league bonus loot into the economy by shooting down exposed town halls quickly using 2~3 archers. Now, every league bonus must be earned in an unsustainable way (refer to #3).
In the new system, the player economy will eventually dwindle, grind to a halt, then die. Great job supercell!
To compensate, the league bonus should have at least been tripled in the champion/masters, and increased by 5~10 times in crystals~bronze. But judging from sneak peak screenshots, apparently there isn't that much of a difference despite supercell's claims of 'significant' increase.
1. Why does the update remove inactive base Farming? They will still be there and I'd expect most attacks on them to get 30%.
2. Why?
3. Think this is related to the above.
4. Partly agree. In higher leagues large attacks are normally required anyway and yes removing sniping might cause elixir problems up there. Don't see the same issue lower down where the bonus is miniscule. But sniping doesnt add fresh loot to the overall economy, just to the sniper. However if they go looking elsewhere for the loot this may create follow on effects and shortages elsewhere.
It's possible actually quite easy do a collector raid with less then 30% of your army.
Casuals will possibly get collector farmed then storage farmed before getting a shield now. So those that are calculating losses based on two raids a day may want to revise their figures.
Stop crying about an updated that didn't even happen yet. When you are done crying learn how to do a real attack to get some loot.