What? :confused:
BB
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it should be like this if they increase the league bonus
ex. master3 the bonus should be 100k gold/elix 500 de once you have 30% . it will increase based on the additional %
but what supercell suggesting 50% you only have 88k gold/elix 448 de. and 70% to have 110k gold/elix 560 de.. how can you say that the bonus significantly increased whereas in the old system once you 1 star the base you can have 100% bonus... it should be additional % once you 2 star or 3 star the base. maybe 110% in 2 star and 120% if 3 starof the bonus.
Of course it will.
While there is no destruction threshold any more, and no building (apart from walls) can be completely destroyed by EQ alone, any building whose % hit points left are less then the stated % damage for an EQ (14% for lvl 1, 25% for max) will be destroyed by the first EQ dropped on it.
So if your troops have knocked off 86% of the TH hitpoints, a lvl1 EQ will then destroy it.
Contrariwise, because a huge number of player are under an easy shield now; so after this update hits the ground (or crashes), there will be more village to raid (i suppose this is what supercell minds think). From the loot side i always offer zero loot from collectors and around 300k Gold or 300k Elixir (which one depends by the wall upgrade order) and quite always 3k DE.
I use to play 2 or 3 hours per day (usually before sleep), farming with Barch or BAM, collecting 2 -3 million and keeping my 5 builders busy. My TH is outside and I change my league depends on how much loot I can find by sniping.
So either I have to change my whole game or say bb (leaving my storages, collectors and TH outside, as a good boy).
Am I right?
Yes, I do think if you are going to do a boosted raid session, it is worth adding the Village Guard, which will cost just the same as one boosted barracks or spell bowl or hero, and cover the same period, so that you won't get raided due to an accidental connection drop.
On the contrary, I believe ive probably made more loot from losses, than wins. I mean players who have farmed in gold/silver are very rarely worried about winning...
Edit: Actually read that wrong..thought you were on about loot gain, rather than creation. My bad
as other have said, i'll see what happens, but i, as a casual player, i am worried a lot about fairness... i make a couple Attacks every day, i don't have time to do more.. having th outside granted me a lot of free shield and so the possibility to slowly progress in the game... now how am i supposed to progress, with just a couple Attacks per day, if each time the shield expires i will be raided a significative part of my loot..my upgrades cost 4.000.000 gold, so i'll have to expose 350K gold for a lot of time before spending it in the upgrade...the same for elixir... i can farm 580K elixir each day with collectors, but if 3 full Attacks cost a little less than 1M, i will have to loot at least 200K elixir x attack just to get even... how will i ever be able to put away millions of elixir for the upgrades ?