You took it out of context, there will be more players pushing higher and more players being kicked offline to be attacked because of PBT. Technically the win bonus is getting bigger, it just wont be bigger for the weaker attackers.
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Im agree, its seems will be harder for farm now,and also hard for keep the loots. Now people need to use better troops for farming,and put th inside will also cost us the attackers hit others storage inside the bases.and with the new systems that we only can play 3 hours a day and get 6 minutes time out i think we cant hold the loots for long time and cant get loots fast like what used to we have now. And combine with shield and VG update my conclusion is if we have gems to buy shield,its more saver and more faster for farming . Several of my clan mates thinking about retirement after updates launch since they said its unrealistic anymore.
So before hand when people were going for win bonus they weren't going for 50%? Also it isn't like you NEED 70% to profit with armies...Supercell will balance this if it is unbalanced. They aren't going to let the game die and there is a reason testing and balancing took so long for this update.
So If I am right, the loot penalty for attacking lower th is increased?Quote:
- Available loot percentage on Town Hall levels 6 through 10 has been slightly increased
- Multiplayer targets one Town Hall level lower are now worth slightly less loot to attackers
Anyone who believes that looting will be as easy post update has not read and understood the sneak peek. The short version is in order to get the same loot you will now have to cook war arms to farm with.. More bases available due to new shield mechanic is irrelevant to that cost.. Love to see someone here hit an on level max TH9 or 10 and get 70% with anything but a war army. Shattered attacks at th9 will spend 1350 DE just on the two golems(at lvl4), and TH10s even more. Assuming that there is no adjustment to troop cost this is just ridiculous..
This update IS NOT ABOUT the player, its about new revenue streams for softbank.. New shield system will reduce nexting and therefore reduce server load(cutting cost to softbank at our expense). The new loot system is engineered to stop tier one troop farming as well as TH sniping..period. No players asked for this and it is clearly designed to increase gem spending, again at the cost of the players and to the benefit of SoftBank. This is why NONE OF THIS WAS ANNOUNCED AT CLASH-CON! ..had any of this been for the player SC or SoftBank would have gladly touted it at clash con. This is all very simple, as stated before, this is a simple cash grab, nothing more, nothing less.
If you read the dishonesty in the sneak peek announcement(Example: Significant Loot Bonus increase=2-12%, I think SC/SoftBank's message to all of us becomes clear. They do not value or even respect us as customers.
Just to show how dumb it is to complain this soon I want to give you an example of how easy this is to fix. Supercell adds level 13 collectors at town hall 9...problem solved.
No, not taken out of context at all. Why are we all pushing again? The higher up you go, the more likely you are to get smashed by someone pushing. The fact is that having a percentage based loot bonus means potentially less of a bonus from every single attack ESPECIALLY in the higher leagues. Forget about the technicality of the system, think about it in practice.