VG is just another to consume gems, also another way for supercell to earn money
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VG is just another to consume gems, also another way for supercell to earn money
y did this get unpinned?
Maybe another new exciting sneak peak to make us forget about the economy breaking?? :)
"Players can freely attack through Village Guard with no penalty"
Does this mean that if I'm in champion league and I have a 30 minute village guard, I can pull off two quick attacks within that 30 minute period and no one can attack/revenge me until that time is up?
To be honest its over complicated. Going against why some people pick up this game (easy to pick up).
If the worry was with people not being attacked due to long active stretches why not tweak what we have now?
Something like: After 3 hours of cumulative play (without a break of 15 mins) the player is forced to log off for 15mins/or if they have been given a shield.
What is wrong with this system?
When the other changes are also considered like after logging off you're in the que after 5 minutes if unshielded, or stopping easy "free shields" this simple system still works.
Why change it so?
This - is hands down - going to kill the game for me - and countless other players.
I need to be online - for 6 hours dedicated - non stop - providing troops and info to the 44 players in my war...
180 loons -- 50 hogs -every war -plus countless other troops that are requested from me - the primary one and only donor (more or less) Due to how my clan is designed...
Thanks for killing the Ambush style wars we were doing in my clan...
It was a thing of beauty while it lasted... 45 players attacking in war - instantly when the war began... getting every star on the map within a couple hours... It helped demoralize many opponents enough to cause them to quit early. Was a very solid war tactic.
Now - there will be players skipping war attacks left and right due to these awful new rules.
6 to 8 hours online- followed by a simple - timer - attacked or not attacked - then back online...
There are poor bases in this game - who will NEVER be attacked... Seriously... If I can't get 300k gold 300k elixer and 2 to 3k dark -- I'm not going to bother attacking them... ever... so those players wll likely NEVER get a 'proper defense'
These are break even numbers with a proper attack army... depending on what is used you may need to find 400k/400k and 3 to 5k dark for a good return on your attack investment...
I'd say one out of 300 bases have this kind of money... So the other 299 players will be skipped - forever...
Worst idea ever.
The biggest complaint from most people is the 3 hour session timer. Thousands of people think this needs to be revisited
1. People that are Hardcore/Running clans/In a tight war are going to get destroyed with this update.
Imagine being in a close war and you have an attack left waiting for your moment to strike and boom you get hit with the 6 minutes off 15 mins on, 6 mins off 15 mins on, 6 mins off 15 mins on. This will DESTROY a clan leader calling shots or guys holding off till end of war to make last move.
I agree though, people shouldn't be able to stay online 24/7, get free shields to avoid getting attacked and losing trophies/loot. However, the system NEEDS to be revisited and its IMPORTANT to a massive amount of players.
================================================== ========================
The absolute best solution to this is after 3 hours of play time, you get a message that attacking is disabled for a few minutes and your base is vulnerable to attack. and!!!!
1. IF you are in the WAR screen you can get a button somewhere stating your base is under attack and you have the option to click that button and watch the live attack. Or just get a message that your home base is being attacked.
2. IF you are just in your home village and chatting with clan you will get kicked to live attack screen. (the same deal we see now when we log in during an attack.
You can still employ your same metrics and mercy rule with this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This will not PUNISH people for wanting to play the game all day.(call them no lifers if you want). They will still be subject to attacks just like everyone else. A whole hour of getting kicked and relogging is going to turn off massive amounts of players and disrupt running clans for the hardcore among us.
Then again people say just get a shield and you can stay on as long as you want. I don't get it though as getting a shield won't be instant like the days of putting TH outside. If you have Great defenses and perhaps lower on loot for whatever reason you will have to wait longer for shield.(Perhaps HOURS)
If its not fixed i think people will just make troll bases with all non defensive buildings to one side of the map just to get a free shield to stay online. This will be an unintended consequence of the new PBT from the way I see it.
This!!
The reason I decided to stop lurking and register an account here was to post pretty much exactly what you just wrote. Without implementing something like this I believe that clan wars will suffer unbelievably.
I don't care if I get raided or not, I don't really care how much loot I lose when i'm raided it can after all always be raided back easily enough. But when SC tells me that I cannot log in to advise my clan of war targets for our clean up attacks or to donate troops for our attackers in war I really do start to care.
This social side to coc is one of the main aspects to this game. I don't want to have to wait for an in-determined amount of time to be attacked so that I can lead my clan again. Continually attempting log in only to be told that SC dont want me play could end up making me seriously consider whether I want to continue investing so much time into a game trying to grow my clan. When I am unable to be online when it suits me. SC you need to encourage activity not punish us for it.
This idea needs to be seriously considered and implemented with this update as it allows bases to enter the pool of available raids (which seems to be the overall aim of the personal break changes) while still allowing players to be active parts of their clan and participate in clan wars.
For this to work we would only need to able to train & donate troops, and use our war attacks from the war screen. Access to the rest our our home village would not be needed at all while we are waiting to be attacked sitting in the raid matchmaking pool.
4th quarter money grab
Setting aside the fact I hate the PBT being shortened to three hours...what does that mean for boosted barracks, spell factories, and heroes?
The boosts are all two hours. If I boost two runs, that means the PBT kicks me out in the middle of my second boost. Does the boost timer stop?
That's where the 10-gem extension comes in. I think it's actually really reasonable, as it is, on average, a day's worth of obstacle gems, and you probably won't be buying it every day unless you're pushing in high Titan.
Imo PBT should be 4 hours
Maybe the PBT should be reduced to 2 hours to make it even.
Once you acquire a 12 hour shield you can do the following.
Have an army build and attack reducing shield by 3 hours (9 hour shield left).
Boost
Build 20 minute army (8 hour and 40 minute shield left, 1 hour 40 minute boost left).
Attack (5 hour 40 minute shield left, 1 hour 40 minute boost left).
Build 20 minute army (5 hour 20 minute shield left, 1 hour 20 minute boost left)
Attack (2 hour 20 minute shield left, 1 hour 20 minute boost left)
Build 20 minute army (2 hour shield left, 1 hour boost left)
Attack (Break shield, 1 hour boost left, 3 hour PBT starts)
Now you have 3 hours of boost and 3 hours until PBT. You even get an extra 2 hours of shield time to do whatever you want. This is assuming searching a base and attacking it takes no time which would give you a larger difference between the end of the boost and the end of PBT.
Its cool how the super forum.members push this idea, lol
Spend more time here then playing the game
Kick me off after 3 hours instead of 6 if you want, but ditch all the messing about afterwards. If no one attacks me while I'm forced offline why then punish me for my good luck by kicking me off again? And again?
100% agree with this, this whole idea of being kicked off and briefly allowed back on the best part of an hour is ludicrous. Being unable to play just because I have no loot and no one wants to waste a full on assault on my base that would result in a net loot loss is such a poorly thought out game mechanic.
I will probably just end up playing another game during this time. Rather than sitting with a stopwatch working out when I can next play for 6 minutes. And time spent playing other games is lost time when I could be spending gems SC!
Seriously you need to rethink this.
you will only be offline for 6 minutes, up to 3 times. I'm sure you can cope. You can even turn it into a 18 minute block by dismissing the 15 minute VG between each break.
the PBT timer does not run while you have a shield. So you could be online for up to 16 hours without a break while your shield runs down, and only then does the 3 hour PBT timer start.
This PBT doesn't kick us out of the game if we are in the midst of attacking (war/multiplayer) right?
What if ileave my th outside, and got snipe 3 times, does this means my pbt resets? ( i know about the no shield thing, the 50% troops thing) just want to reset my timer. And can u still lightning strike th Or is it protected as storage?
I kind of don't understand why I'm getting charged for being online and attacking, when I'm actually just in war with my clan, filling clan castles, and being part of my clan.
DONT YOU RELIZE IT TAKES 3 HOURS PLUS TO MAKE TROOPS!!!!!!, so i get to come on line raid once and get offline to be raided again, to lose all the cups that i just won, not a well thought process !!!, If your going to make us get off line so quickly (3hours) , then make the troops making time shorter and spells the same. There is no fun in only being able to raid just 1 time every 3 hours tto lose everything. The shield cost and guard cost, needs to be vamped to, it seems ️ITS all in it for your pocket books. I know I can make troops faster by gemming my boost for my barracks, but this suppose to be a game that you can play for free. It seems to me, it isnt free anymore.
Oh he mad ^^^
Guilty of playing 6 hours straight, but didnt pay attention to this until now. when the text comes out that you need a break, how many minutes do i have before i get booted out of the game? To spend the gold and elixr
I am getting confused... If I am online for 2 hours then go offline for say 10 minutes. But luckily, no one attacks me during those 10 minutes. Then I come online and then they will kick me out after 1 hour ? saying my cumulative 3 hr online time is up ? Really ?
Yeah but just for 6 minutes.
No. If you get attacked and get a shield then you can attack a number of times WHILE SHIELDED.
If you have a shield, your PBT timer will not be running down while doing this. And once the PBT activates and you use it up by staying online for 3 hours, you will be forced off for 6 minutes.
You can dismiss the 15 minute VG. So yeah you'd have to log in a couple of times to dismiss it but the annoyance is over after 18 minutes.
With th no sniping we will all be getting attacked more I think.
No because getting sniped doesn't give you a shield. No shield = no PBT reset.
Asking doubt is not idiotic. Thats why people ask. If you want to answer, answer it else leave it.
My doubt till continues. PBT wants me to be offline for 6 minutes (forcefully) if I play for 3 hours without earning shield. Why is that so when I am already going offline in between ?
What will happen if PBT forces me out for 6 minutes and I still don't get attacked ? When I come back online PBT resets ? And why it doesn't when I am myself going offline ?
Hi, we need a clock to show count down to our personal break time. Why? Because of war.
- A player is forced offline for 6 minutes after 3 hours of cumulative online time (or Village Guard time) without shield
It's cumulative onl, so there is no way we can know when will our pbt will hit. You will be very ♥♥♥♥ off if you wait until the end of the war to use your attack (because of reasons, such as, busy, heroes upgrade, cook troops, strategy, etc), and your pbt hit. It would be terrible thing. So at least SC have to show us, so we can be strategic about it.
currently: if u feel like u r onl for too long, get off for few minutes, and pbt reset. So u dont have to worry about the thing above.
future: you play here and there, but your ptb hasnt been reset. When you got offline nobody attack you (less than 3hours). Why? Well, max th10 with no loot, for example. Nobody will bother to attack you. And you need to war, and the ptb hit. Games over!!!
if there is a clock, i would know: ok, i have 30m before i got kick out. Better be offline and come back 30m to war end.
I know right these people keep merging, its so annoying.
We actually need this. Also if we have 3 hour sessions for a th10 5 spells take atleast 2;30 hours to cook, which means just 1 attack per session (excluding the boost/gem factor) for more full attacks as they plan. Either a new spell factory or spell time needs to be reduced "significantly"
That not nessesary, everyone has a watch and when you want to attack in war you don't stay 3h online snd then.. huch I attack in cw.. and if that happen: you get a mail form coc in red letters that you be kick out, then you have 5 minutes time to do things for after, attacking is locked then and if you attack that time you can make it and get after that kickt, not during attacking.
I think their point is you have to go offline after ur attack. Otherwise you will burn your pbt. Now i can onl for hours and wont care a bit, because i know i onl need to be offline for few m and the 6hours pbt reset. Well, i guess i still can, but the part where u got kick out 6m for every 15m for 3 times is annoying. Seriosly.
but, we need that damn clock for war. I swear i will raise hell if sc doesnt give me the clock and i am kicked out when im about to war.
Well, I hope Supercell have kept a copy of the previous version's source code, because they will need it to restore over the top of this farce.
I'm not usually one to jump the gun and condemn something before I've had a chance to see it in operation, but this update is seriously messed up - it's going to irritate so many players, myself included.
Placing a TH outside a base was about the ONLY way I could hang on to my loot long enough to upgrade things.
Don't you guys have shields during war chat and attacking?
Patrick
You dont understan, do you? Its not a period of tine u onl, but the culminated time.
example: u r onl for 15m, get off 1 hours. Come back for 30m, get off 10m, come back 1 hour, get off 30m. Now your onl time is 1h45m. You have 1 hours15m left before you got kick out.
so, if you do it a few time, you will totally lost and doesnt know when you will be kick out. So unless you keep a stopwatch for evrytime you are onl. Reset it when u pbt reset, you will be totally lost. Understand?
and why it's important? Well, have u ever attack when there are 3second left in war? Stime, for strategic reason, or i have to wait for my troops to cook, for my clanmates to finish his last attack, for my heroes to finish upgrading....
so, if u got kick out when war has less than 6m left, you basically screw.
Please refrain from attacking someone without understanding their perspective. Like seriously, before if you attacked people and their camps were full all the troops would be lost. Any point talking about what happened before?
And I did not say anything about "SC wants to make money" or anything of that sort. If you don't understand something its not a must that you have to comment.
Since they want every attack to be a full attack and encouraging more frequent attacks it would only be meaningful if the spells were tweaked a bit here and there. Its not "Complaining", its a "Suggestion".
Tip: If you don't understand what I just wrote kindly get an elder to advice you better.
YES! I agreee:thumbsup:
And yes, it got fricking merge. Ble... Whatever.
LOOKING FOR BASE DESINGS THAT PROTECTS YOUR LOOT ?
CHECK OUT THIS DESIGN -----> https://www.youtube.com/watch?v=-bndeZpC7Vk
I've switched all of my bases over to hybrid bases now. Nearly every attack pulls 2-3 stars and a ton of resources, even on maxed bases. Some of my villages have really good base designs and will sustain two or three attacks before finally succumbing to a higher level player. Of course, that means several back to back attacks losing resources...so more resources lost overall.
Sniping offered the chance to at least hold on to some resources. Between losing that and the PBT being shortened so radically, I just don't see how I can effectively build up my higher town hall bases when everything costs a zillion coins or elixir.
The cracks won't show on this update for at least a month, especially with all the loot available to snipers now that the TH will carry the equivalent of one storage for gold/elixir and a fourth of a DE storage. After that, methinks it will tighten up so much as to be unplayable without serious gemming for resources.
Is being kicked off for 6 min really that big of a deal? I don't get the outrage? I don't understand how it would have any effect on war?
Keep in mind that this is pre-update. Pre-less likely to find a target that's two Town Halls under you, (Let's say you're a Town Hall 8 right now, though you're probably not) which means a Town Hall 10 will be less likely to hit you. Pre-penalty increase when attacking a Town Hall lower than yours, which means a Town Hall 9 will also be less likely to hit you.
Plus, you now get the option to attack through shield, meaning if you DO lose 300k resources from an attack and most likely get a 12-hour shield, you can attack three more times in that duration without being attacked...and if you manage your resources wisely - Currently I use GiBarch, for flexibility for both storage and collector raids. I don't see why this strategy wouldn't be viable post-update to get to storages - you should be able to make a decent profit.
AND, not every attack is guaranteed a three-star, or even the stealing of too much loot. :)
I have games with TH6, TH7, TH8, and TH9. Using bases with the TH inside the walls NOW is a decent enough preview of what is to come. Most attacks are from the same TH level; and they actually tend to lose the attack. However, the kill my heroes and clan castle troops, so the next attack has a much higher probability of succeeding, especially if it is one TH above. Every once in a while, I get attacked by a player two TH levels above, but that's actually fairly infrequent.
And, yes, we will be able to attack through a shield, but that assumes you know when you were attacked and have the time to do so. An overnight attack will exhaust most of that shield, of course.
Most current attack strategies should work the same post-update as they do today (that was one of my points) although holding on to trophies will be a bit harder due to the lack of snipeable THs. The big problem here is the short PBT and being unable to save much across raiding sessions.
This update will weed out a lot of players; the casual player and the not-very-good will quickly jettison themselves. Why? Because it will simply be too difficult to get and retain resources to build up the base. By the time you hit TH7, maybe TH8, the game play will drop to the point of taking 6-12 months minimum to upgrade a base (well...without rushing). After this update, you will also no longer be able to play on just what you mine/collect/drill either; in fact, for TH7 and up, resource collectors will simply be a means of slowing down your opponent and increasing the likelihood of getting a shield.
it's possible there are other changes that will improve gameplay, but I am skeptical that will be the case. In the meantime, I am one raiding maniac right now while I still have the six hour PBT. Of course, on deployment day, I will be sniping like a mad man too; for the first month or so, there will be tons of loot available to TH snipers.
Yes. Read back through the posts; lots of folks explain why. It's not just the 6 minutes that matters by itself, but the whole thing. For clan wars, you risk being kicked out during the war, in between attacks, and you will have limited availability during the event as well.
And in order to effectively clan war, you need to build up your base and troops. A three hour PBT and guaranteed resource losses will make that more difficult, especially when all the soft targets ditch the game because it is too difficult to build up their villages. The new shield rules may also expose more bases to multiple attacks in a shorter period of time, resulting in significantly greater resource losses to boot.
So when the update comes the pbt now in game is shorten to 3 hours, and then you will have to make a good compositions of army and a spell because of this changes, which will take more time than usual farming army. lots of players are use to barch, bam and gbarch when farming. I feel like this shorten pbt time will make my and some players farming session time consuming for my pbt mostly on higher leagues cos you'll have to wait for your troops and spell to be ready which take half an hour to prepare unless you got lots of gems to boost your barracks and sf. It would be great if some of the troops which take sometime and sf time be reduce.
Confuzzled, but excited.
I don't mind spending 10 gems to get a little more raiding in, but not when it is just to get me thru my last hour of boost (that I already spent gems for; heroes, SF, barracks etc.) and still have the times continuously uneven. Honestly I do not see the reasoning or justification between 3 and 4 hours or even 6. Especially when other measures are being put into place to to make additional targets available. Shorten the time, fine. At least make it even to the boost times available so that your online time is maximized.
Only 3hrs sc. Cutting you out after 6 was annoying enough.
Always happens when things r going good
I am getting so fricken annoyed by this portion of update. I love to grind out upgrades. So i fricken hit my three hour limit and because my base is so awesome no one attacks me. It would be better if i can just get on again and grinf another three hours. After my base sits in the attack que for the 6 min. Eventually my base will look juicy enought to hit.
i fricken hate that i HAVE to take a def to start grinding again. Seems ♥♥♥♥♥♥ed and restricting my play.
Resetting this PBT is a ♥♥♥♥♥♥ed process and u will lose more gamers this way.
By there being sooooooo many new bases out there to attack it may be hours before mine is hit to reset this damn timer. So fricken irritated. Do something about this SC
Yes, and well said.
Being able to buy 2 more hours, once a day, doesn't fix much of the problem. I have yet to see any good explanation how it is not just plain stupid to get kicked off after playing for 3 hours, when boost periods are 2 hours.
Why in the heck don't they make it 4 hours playtime, if they want to reduce it from 6? This is amazing to me.
I'll adjust to the update and deal with it all, but the "3 hours" thing is nonsense. They say they want people to play more, to attack more, so they kick players off after 3 hours.... :thumbsdown: :facepalm:
It does seem bizarre that for most game software programmers/makers, the whole idea is to get people to play as often as possible (whilst hopefully spending some real money along the way).
To see a game actively kick players out of it (for gameplaying reasons) seem laughable to the extent that it will surely encourage players to look elsewhere for their enjoyment.
Maybe SC are seeing their profits decrease and are having a kneejerk reaction to it. However, in this instance it will surely make matters worse for them.
The trouble is a lot of the "fixes" can be solved easily and without alienating the majority of the players. Sure, there have been some minor adjustments as a result of the outcry from the players but I do wonder how SC see the future of the game as they will most likely bring back the original measures at a later date.
I hope not but this forthcoming update has not been handled well. Maybe the worse of the updates were deliberately announced early so as to make the higly anticipated announcements near to the actual update and thus hope that the earlier bad news was overshadowed by the good. Sadly, I would say it has not gone well for them.
*BINGO*
CoC devs need to talk to dedicated players. Why alienate us like this? This ^^^^ is much better idea!
Also, what idiot decided 3 hrs for PBT? 4 or 6 hrs (a multiple of boost time) is the only thing that makes sense.
Finally, off topic, but why not just reduce TH sniping shield time to 3 hours and make have Res equal to 10% of storage. Don't break the game, just make it more expensive for the shield.
We are gonna need a real session timer to keep up with this PBT ♥♥♥♥.
Gonna get irritating trying to figure out how much time u got before u get kicked when every lil thing u do effects it till ur get a def.
so not liking this mercey rule reset of PBT. Kick me off ok but dont make me wait for ever to start a new sesh if i dont get attacked.
Yeah I agree.
I foresee such a timer coming. Maybe a warning message will come up that you are about to get kicked?
I don't know. We'll see.
Yes as a co in clan wars i may get on for a minute or two all the time just to check donation requests and what not. But that could effect my pbt now so when i do finally get on to raid i only got 2 hours left instead of three. Resetting this timer seems to be a very ♥♥♥♥♥♥ed process.
Not happy with the direction and i have never complained on this forum. Always stood by supercell. But now they are effecting my ability to be on a lot and support my clan even if i am not actively raiding.
So can we rethink this PBT thing. Shorten it to three hours fine. But make it fricken easier to RESET! I wanna play more not less
Personal Break Timer (PBT) / Normal Play Session:
- New rules to reset PBT
- Forced offline for 6 minutes after 3 hours, can be extended (see below PBT Reset Rules)
- Can be extended by 2 hours by purchasing Village Guard (once per day)
- PBT is paused during server maintenance, NOT reset
If the personal break timer is being reduced then the pause functionality that is available prior to maintenance for gem boosts on heroes and barracks should also be provided.
There is nothing more frustrating then losing 10 minutes of your boost when you are on max attack because of these breaks and this is likely to happen more often as a result of these changes.
EsaViking
from what I'm reading about the PBT that means EVERYBODY should leave their th and misc buildings outside to guarantee attacks on their th for at least league bonus loot for the attacker and that way the defender can defend up to 3 attacks right away and log back on after getting kicked out.
If everybody just attacks the misc buildings and th then they'll get league loot easily and defender can keep their storage loot. Yes, you'll lose trophies defending but then you'll gain trophies attacking/farming as well if everybody leaves their th and at least 30% of misc buildings outside.
I agree with earlier posts how this will effect wars. I guess you can't farm during war otherwise you might get kicked off and won't be able to get back on for attacks.
I personally stay on coc during war to scout and watch replays or redesign bases which takes a couple hrs to do if you're designing from scratch.
we'll see how it plays out i guess
You are forgetting the 1/3 troops threshold. If you put your TH and a few buildings outside, it won't give you any shield since it only requires a few troops to take those down. You have to make sure the attacker uses enough troops to destroy you at least 30% to get a shield.
true, but it also says that after 3 defending attacks you'll get another 3 hours to log on and raid.
I don't personally care about shields as long as i'm not losing all of my loot. with the new update it seems that getting a shield will be hard so the best strategy would be to get everyone aligned to help each other upgrade even without a shield.
If you have a shield while monitoring a war, you will not be accruing pbt time.
It only holds you up for 6 minutes, up to 3 times then your pbt resets. You can dismiss the 15 minute vg between each forced break.
No, if you have a shield, that will not affect your pbt at all.
This update will result in more properly done raids on your base, but you will be able to do more raids before someone can hit you back.plus its more likely you will get juicy targets to raid as nobody can hide behind free shields.
i think people are more concerned about not having a shield because their base is not attractive to attackers therefore not being able to log back on or getting kicked out for planning war because they don't have a shield.
also, brewing a good offensive raid sometimes takes hours. especially for those that are upgrading their barracks.
sooo if i log on and raid for 1.5 hours and then shut off the game for 30 mins do i get another 3 hours to raid? or is it continuously counting down from my first login till I get attacked?
I use to love sneak peeks, now I'm just annoyed with the whole process.
Some guys make a lot of sense and some make none. Then we have SC who seems to not understand there fan/customer base at all....
When this new update comes out I will switch to walls.. give it a wait and see...
Not sure how it's going to be possible to save 6.5 mill without cheap shields, if it turns into a gem to play i can walk a way..... no DA's I won't leave my loot outside for ya..
the last part I totally agree with, however you have to remember that supercell goes through weeks of testing ideas and seeing how things will work in the game. So I think we should just wait and see what happens, this is still a relatively small part of the update.
-ZT
Can SC speed up the barracks, spell creation boost time hero heal time by a factor of 8x vs 4x to counter the less playing time? I know i'd boost more and buy more gems.
A 3 hour PBT is just too short. Most higher level armies at TH7+ can take an hour or more to train meaning even if you already have 1 full army trained and raid immediately after logging in you'll only be able to make 2-3 raids before getting kicked out. And if you don't get a shield you only get 15 minutes, not enough time to run a raid unless you already have an army ready to go. In order to get a full PBT reset, without taking a shield, you'd need to make 3 successful defenses in a row.
So much for wanting us to raid more...
The PBT will stop people from keeping bananas on their phones at least
I'm mostly supportive of the coming changes. I don't care if TH are in or out provided I can still win some loot and cups.
I do have an issue with the PBT. It feels much to short to be able to get in more then 1-2 full attacks per session. Then you either have to decide on your last attack if it's worth it to use or save your heroes for your impending defense. Most pushers have this quandary already, but the major difference is you've had 3 additional hours to add cups and plan.
I suppose there is a gem (cash) alternative where you could by extra playing time, heal or boost heroes or even buy a shield, but I'm pretty cheap when it comes to Freemium games. Not sold on this shorter session/ PBT aspect.
The update notes state that the PB starts after 3 hours of cumulative play, not continuous play. Does anyone know exactly how this works? 3 hours of cumulative play time over how long of a period? I saw somewhere about your clock resetting after 3 hrs offline. So if I play for 2 hours, take an hour break, then try to play again I'll only have an hour to play?
SO CONFUSING SC!
If you feel the need to kick us off after 3 hours, then fine. But to make us possibly go through several 15 minute VG sessions is so extreme. I think taking away TH sniping will give us plenty of targets, why the need to force active players off so often??
I'm generally liking this update so far but limiting our clashing time like this is ridiculous. The matrix of PG and VG is too much. Just do a simple 6 min break every 3 hours.
Sneak peeks are supposed to excite people not irritate them. So far there isn't a single thing I like other than being able to attack through a shield.. But as a serious farmer that goes away with 3-4 attacks. Then the whole PBT horse ♥♥♥♥ kicks in. 3 cycles of 6/15��. Really!? 3 cycles? I could live with being kicked off for 6 minutes once after 3 strait (not cumulative hours of play).
Im a max th10, when I'm broke nobody will bother to attack. So 6 min off, 15 on. THREE CYCLES! Does supercell really thing they can annoy folks into spending gems?
If I cant PLAY this game I will just quit. Btw, seriously regret the $20 gem purchase I made last week now. Had I seen these changes comimg I would not have.
the 3 hour cumulative part of it is the worst.. Yeh it resets when u have been offline for 3 hours but that still sucks.
Not everyone cares at all about trophy pushing. I'm a farmer who loves war attacks.
the one positive thing about this update is it may end up giving me 3-4 hours of my life per day back for other things.
Im in master 1 and.i NO MATTER WHAT get compleatly destroid on defence!!!!! WHY ARE U MAKEING US DEFEND FRL no one will ever get any loot cause you are easly 2 stared no matter what im done you have ruined the game supercell maybe tell you developer to play the game before they destroy it
Questions to ask yourself when you are above crystal league:
Do I deserve to be up here?
Is it profitable?
Am I going for the achievement?
If you answered no to any of these questions, then you should probably drop.
Some points Jonas made in the interview with Chief Pat was farmers having to instead hide behind a shield, they would just manage their losses. Everyone is going to have to actually protect their loot now. Also, if you do take losses, you just have to raid to make it back.
In a 3 hour session, I can get at least 6 storage raids in. One losing defense to six highly profitable raids is still good.
I hope you are being sarcastic, if not, you should read the app description:
From rage-filled Barbarians with glorious mustaches to pyromaniac wizards, raise your own army and lead your clan to victory! Build your village to fend off raiders, battle against millions of players worldwide, and forge a powerful clan with others to destroy enemy clans.
Aso note you only lose a few hours when you attack. So if you attack often, you'll actually benefit or atleast it will balance it out