Regarding complaints I think there has been loads and loads from the people crying about not being able to revenge people because they were 'always' online.
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How to get a Village Guard
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Simple - this was necessary to solve the loot problem, which SuperCell created.
If SuperCell would simply release inactive bases back into standard MM at the same rate as active bases, the loot problem is immediately solved and you don't have to screw with literally 75% of the game mechanics as a way to resolve the problem
They shoot themselves in the foot by hiding inactive bases and then to resolve the hangnail on their big toe, that resulted, sign up for a heart transplant.
All with one underlying motive ... boosting shorter sessions and gems for shields.
Sneak peek #1 gems will help you out.
Sneak peek #2 you know what...? Dump so more $$ the gems will help you out
Lol I finally understand what a farmer like me trying to hoard immense amount of resources for upgrades that cost an obscene amount should do ! Change to another game. Maybe HayDay, It seems more farmer friendly.
In the description they say
- A player is forced offline for 6 minutes after 3 hours of cumulative online time (or Village Guard time) without shield
- This Personal Break 3-hour limit is only reset after getting a shield, or in some special cases covered below
So... This reads like you can get back online after 6 minutes in the first line, but then the second line says your three hour limit is reset only after you get a shield or in special cases. So if I get back online after 6 minutes... How long do I get to play before being forced off again? Or can I not get back online until my base gets wrecked?
Confusing...?
My only concern is I could see where this may end up hurting leaders or cos toward the end of a war. If we get offline for a few minutes but don't get attacked our 3 hr time limit doesn't reset? What if our personal break hits us toward the end of a close war while we are donating or assigning attacks or prepping to clean up a base ourselves? In this case trying to get th sniped wouldn't help reset that time either.
Can someone confirm my math about the new system:
At the moment you get a 6 minute kick after 6 hours of not going offline. This is for people who use bunnies to get them offline. This reduces the total potential playtime in a day in a day with about 36 minutes (4 times 6 hours in a day so 4 breaks of 6 minutes)
With the new system you get kicked twice as much. That would mean 72 minutes a day. However, if you dont get a shield in those minutes.. you can get a total extension of your "personal break" of 3x15=45 minutes!
That means for every 3 hours you play, you can get a total of 51 minutes of "personal break". That means you get a total reduced potential playing time with 306 minutes (6 times 4 hours a day, so 6 "personal" breaks of 51 minutes each).
Thats an increase from 36 to 306 minutes. Thats like 8 times less potential playing time. This is freaking crazy! No ♥♥♥♥ing game lets me stop playing (attacking) a game for an hour after 3 hours of "gameplay" (gameplay is nexting mostly but w/e)..
Lets hope at least they will reduce the cooking time for troops and spells. But since they probably wont it means this is just a money making update.