Mimick/Morph/Parasyte/Devourer
ABILITIES AND IDEAS-
I have three different ideas for this troop, each under a different troop name.
All three of them if not stated would heal after killing troops.
1st-Parasyte-This troop would gain a significant one time boost after defeating an enemy troop, morphing.
2nd-Devourer-is where after defeating a troop, it absorbs a percentage of its targets health, damage, and maybe speed.
3rd-Mimick/Morph-the first time after devouring a troop, it would obtain the appearance and some of the attributes of that troop. It could also gain a small health and damage boost for each additional kill.
USABILITY-
The first has the most potential of the three for attacking, since the supply of defending troops is limited, and it morphs after taking down one.
As long as it didnt die, the second would get really beefy. But, one poison spell...
The third is the most specialized, and would be useful in defense as it would not only heal and gain damage and health every time it took one down, but also camouflage and blend in.
STATS-
Base stats-
Level 1
Hp-100
Dps-70
Mp-32(goblin speed)
Preferred target-troops
Flying-no
Targets-ground (if it had a jump thing, air too)
Ranged-no
Housing space-2
Mortar damage received x2 (to help prevent spamming)
1st-Parasyte-2x health and damage, mortars now do normal damage to them
2nd-Devourer- boosts 8% of eliminated units health and damage
3rd-Morph/Mimick- Camouflage (as killed troop) and steals one ability on first kill, 5% stat boost on each additional kill
%healing (does not change)-70
Level 2
Hp-110
Dps-80
Parasyte-x2.5 hp and damage boost
Devourer-boosts 10% of eliminated units hp and damage on each kill
Mimick/Morph-steals one additional ability and 7% stat boost on each additional kill
Level 3
Hp-130
Dps-90
Parasyte-x3 hp and damage boost
Devourer-boosts 12% of eliminated units hp and damage
Morph/Mimick-steals one additional ability on first kill and 10% stat boost on each kill after it
Mimick ability steal-say it gets a wiz, level one, gets range. Level two, splash. Level three, there isn't another ability to steal, so no additional affect. Should the Mimick gain choice of target from the eliminated unit?
Some different abilities-Necromancy(witch) explode(golem) heal(healer) splash(wizard) range(archer) flying(dragon) hog(wall jump). In addition, he would gain the appearance of the troop (not the exact appearance for distinguishing)
Ideas? Which one do you all like? Are the stats bad? I didn't bother with costs, if supercell uses anything I put out here, it won't be my training and upgrade costs. And I'm lazy.
Does this make any sense?