Game Changing New Dark Spell: Magnetic Spell
Hello fellow Clashers!! So i just recently came up with a new idea for the Dark Spell Factory and its called the Magnetic Spell. Please let me know what you think and if its actually feasible idea or not. :)
The idea behind this spell is that it is a non-damage spell and attracts the attention of all your troops which causes them to walk towards the direction of the spell.. The reason behind the idea of this spell is because sometimes you always have those rouge heros or troops that walk away from where you want them to go. The Magnetic Spell will fix that.
Now the spell itself will be very short lived and cover a small 6x6 area
I'm thinking,
lvl 1 - 7.5 seconds or 5 seconds
lvl 2 - 10 seconds or 7.5
lvl 3 - 12.5 seconds or 10.
lvl 4 - 15 seconds. or 12.5
The reason behind the shortness of the spell would because people would just drop the spell over the center of the townhall and all troops would easily walk towards the center. Thats no fun and doesnt require skill at all, which would make it not fun and challenging. This will cause people to cast the spell when they notice their troops are going rouge and need to be brought back towards the action!
The purpose of the spell is the counter-act the rouge hero and troops that like to walk away from the action time to time. I would love to use this spell in game! Let me know what you guys think!