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hero mission
My clash of clans idea: A hero adventures and missions can achieve and therefore gained experience with that experience can upgrade or buy things.
And do you buy for example at the auction. the upgrades that you buy like the blacksmith or something. such a mission or adventure course takes time to pick one mission or adventure takes half an hour to two hours until you get there and then return home. But you can not only get experience. For example, you also gold and elixir or example, a horse which you like your hero 10% faster and thus your mission or adventure, you gain faster or with such a mission or adventure, you get a robber pouch so you can steal 10% more loot or your hero can wear a helmet makes you troop 10% trains faster or a sword so that your hero 500 has more attack power or creams so you can turn up your health you have, for example 89% healthy pagan you use 11 salves then your health will be 100% or a harness so that your hero has 250 more attack power and 4% less of your health per adventure for your hero goes off in the early 100% health and at a mission or adventure for example, 11% of your health because you have that harness -7 % which is 93% did you happen to seven ointment on your adventures and missions than you put in. But does your hero only 1% and you do have a mission or adventure then your hero is dead and you've again with gold and / or elixir quicken. But if, for example two swords or many ointments do you sell it at the auction and you earn experience. You can call such armor of course not just armor and then name the example armor pekka or robber pouch Goblin or sword of barbarians.
I think it makes the game more fun and that players are more active
This is my idea 😉