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Springtrap Levels
I had this idea while configuring my village. The idea is The Springtrap Level
that above half of the troops can avoid, if not survive a By Golden Tesla (Erin)
springtrap. When thinking about that with the Town Hall
11 and it's mightyness, it's almost like they are useless.
Every tower is important to your defenses success, and
they should seem like it. Not just that, the color schemes.
They drive me insane.
So the idea is that the level 2 springtrap is coded with
metal around the edges, but not completely covered. It
cannot kill P.E.K.K.A.s, but will take half a level 1's health.
Level 3 springtraps not only can kill a P.E.K.K.A., but also
shoot into the air if triggered by air troops and explode on
them, damaging them. It is now completely covered in
metal aswell as a dark-skull like scheme.
Finally, level 4 springtraps are lava themed like the walls,
and do as the previous did, but are more powerful.
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no would be over powered
with what your saying they would launch golems. i beleive th 10 has 6 spring traps and th11 would prob have 7
that means 210 units could be bounced
thats nearly a whole army